openPipeline - seeking beta testers/developers

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2006   #1
openPipeline - seeking beta testers/developers

Hi,

I am looking for people to bang on and provide feedback for a project that we just rolled out:

http://openpipeline.sourceforge.net/

It's a production pipeline tool for Maya that handles asset management (and asset mastering), revision control, collaborative notes and some basic referencing all done through MEL.

It's only for windows right now but will be tweaked for Mac and Linux after we work out the general issues. It's intended use is small animation projects, student films and the like but could grow to have more functionality and appeal. The goal is an open source, free, tool that handles project management with that hope that the animation community will be involved in its creation.

It was started at Eyebeam and is now being completed at the Pratt Digital Arts Research Lab.

Please play around with it and let me know what you think. We are very open to collaborators (which is why it's on sourceforge) so if you're interested please drop a line.

Best,
Rob O'Neill
rob [at] morphometric \dot/ c0m
roneill [at] dal \dot/ pratt \dot/ edu

 
Old 11 November 2006   #2
as soon as it is available for mac/ linux let me know.
Always looking for a way to tame the project beasts.

Can't wait.
 
Old 12 December 2006   #3
Thumbs up

Hey,

it looks great,

i've done a short test, building some Asset Types and Assets as well as some Scenes.
where an how can i post bugs & suggestions ?

greets

Sebastian
__________________
to much italian ice causes stomache pains
 
Old 12 December 2006   #4
Quote: where an how can i post bugs & suggestions ?


Please send notes to me at: roneill [at] dal \dot/ pratt \dot/ edu or just post them here!

Any and all feedback is appreciated!

Thanks!
Rob

Last edited by morphometric : 12 December 2006 at 10:01 PM.
 
Old 12 December 2006   #5
As a follow-up, we are creating some step-by-step tutorials on using openPipeline for Maya. The draft of the first has just been posted:

http://openpipeline.sourceforge.net/tutorial/

Thanks for all the feedback so far!

Best, Rob
 
Old 12 December 2006   #6
Thumbs up Interesting

This is a great project! A good initiative that I sincerely hope will take off and get a lot of support from the community.
 
Old 01 January 2007   #7
openPipeline for Mac

openPipeline for Maya is now working on Maya for Mac:

http://openpipeline.sourceforge.net/download/

Thanks to Paris Mavroidis for the cross-platform fixes!

Feedback is always welcome.

Best,
Rob
rob [at] morphometric \dot/ com
roneill [at] dal \dot/ pratt \dot/ edu
 
Old 01 January 2007   #8
Hello There,

This is really interesting!
I've downloaded and installed the version 0.2 (though it says 0.1 in the title bar), but I've ran into a bug I think.

I want to delete an "asset Type", and always get "The syntax of the command is incorrect."
I'm using Maya 8.0

I would really like to test this thing and eventually use it in the company I work for.
I have some MEL knowledge and would be glad to be of some use.

Thanks,
Pascal.
 
Old 01 January 2007   #9
Originally Posted by pascal: I want to delete an "asset Type", and always get "The syntax of the command is incorrect."
I'm using Maya 8.0


Hi Pascal,

Thanks for trying it out and the feedback!

Are you running openPipeline for Maya on MacOS or Windows?

Feel free to post bugs to
rob [at] morphometric \dot/ com

Best,
Rob
 
Old 01 January 2007   #10
Oops forgot that,

This is with maya8.0 on windows XP.

Pascal.
 
Old 01 January 2007   #11
A small update was just released for openPipeline for Maya. It hopefully fixes pascal's bug (if not email me) that was noted above.

http://openpipeline.sourceforge.net/

Thanks to all for the feedback/bugs/comments/encouragement. Keep it coming!

Best,
Rob
rob [at] morphometric \dot/ com
roneill [at] dal \dot/ pratt \dot/ edu
 
Old 01 January 2007   #12
very nice pipeline tool - a thumb nail scene preview will be very nice
__________________
blog
IMDB
 
Old 03 March 2007   #13
openPipeline v0.3 Released

We just released version 0.3 of openPipeline.

The response has been great. The feedback and addition of code and ideas by users has really helped shape the project thus far. We'll actually be presenting the project at Siggraph 2007 and will be setting up a time to have a user group of sorts there.

The current version includes a giant addition of per-project preferences including master and workshop file type designations and more naming customization. Big thanks go out to Paris Mavroidis and Meng Han Ho for all their hard work.

Please have a look and let us know what you think:

http://openpipeline.sourceforge.net/
http://www.highend3d.com/maya/downl...ement/4450.html

We'd like to release the next version as the non-beta version 1.0 to some of the other Maya forums.

Best,
Rob
rob [at] morphometric \dot/ com
roneill [at] dal \dot/ pratt \dot/ edu
http://www.morphometric.com
 
Old 06 June 2007   #14
openPipeline 0.4 out now!

Lots of new features (asset archiving, and project activity flags to name a couple) and much more behind the scenes plumbing in the underlying architecture. Again, big thanks go out to Paris Mavroidis for his hard work on this update!

Please have a look and let us know what you think (new website too):

http://openpipeline.sourceforge.net/
http://www.highend3d.com/maya/downl...ement/4450.html


Best,
Rob
rob [at] morphometric \dot/ com
roneill [at] dal \dot/ pratt \dot/ edu
http://www.morphometric.com
 
Old 05 May 2008   #15
Just a note to say that version 0.7.0 of openPipeline is out and ready for download. The much requested thumbnail scene preview added.

http://openpipeline.sourceforge.net/

http://www.highend3d.com/maya/downl...eline-4450.html

Thanks for all the support!
Best,
Rob O'Neill
rob [at] morphometric \dot/ c0m
__________________
http://www.morphometric.com
http://openpipeline.sourceforge.net
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:47 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.