Question about GI

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2002
Question about GI

Hi. I'm kind of new to the whole Lightwave thing. I've been using Max for most of my work; but got me Lightwave 7 for rendering. Ok. On to my problem. I have imported a model I did in max and converted it to subpatch (no problem). When I render the model with standard lighting everything looks fine. Only when I use GI, I lose a lot of detail in my mesh (wrinkles in the face). I understand the basics of radiosity. Could it be that there's not enough "bounce" to pick up the smaller details (the scene has just the mesh and a plane to help control bounce)? Or am I stuck with these results? I'm doing this for test purposes only or I would probably just stay with standard lighting. That's what I get for using Max (No radiosity :( ). Any help would be much appreciated. Thanks!!!
  03 March 2002

theres not just one way of lighting in GI, experiment

There are no "magic" programs that make you a better artist
  03 March 2002
Go to and follow the gi tutorial
oceanbluesky:...just drop by every once in a while and say, "Inspired yet Konstandinos??!" : )

  03 March 2002
You can use backdrop color, environement map(images,HDRI,gradient), image world(images,HDRI), sky tracer and some other ways but these last are not really recommended.

When using GI, don't forget to check 'Shading noise reduction' to get better result.
Observation is the key
  03 March 2002
Thanks for your answers. I definately need to experiment more. I guess I'm looking for that quick fix. I should know better; but I guess it doesn't hurt to ask. I've noticed that my ambience was up a little too high. It has made it not so "washed out". It's not perfect; but it's getting there.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:17 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.