Character::Marv from SinCity

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  11 November 2006
Character::Marv from SinCity

Hi, i'm started this week a new character. Once the hires will be finish, i'd like to try to make an In-game version.

Ok here is the first step, block out the character before import in zbrush.

I'm trying to find some great proportion



here is the initial quick sketch.

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www.nicolascollings.com
 
  11 November 2006
Looking good, side-view looks perfect but the face from the front is a little off, keep it up tho.
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Environment / Prop Artist
PORTFOLIO COMING SOON
 
  11 November 2006
I think the nose needs to be sloped down a little more at the tip, and that you have to make the middle of the brow and the ridge of the nose be on the same level. In the movie, he has a brow almost like a neanderthal, so be sure to emphasis both of those points.
 
  11 November 2006
Thank you for your comment guys.

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www.nicolascollings.com
 
  11 November 2006
First test on the pants.

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www.nicolascollings.com
 
  11 November 2006
You could try to accomodate the wrinkles a bit more with your low poly model if you re-drew some of the loops. You will still be able to have nice deformations since they are fairly high count but yeah, the big fold tat the bottom for example could do with some geometry supporting it Nice start though. The character doesn't seem as hulking as the Marv in the movie and comics but that might just be me hehe
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Peter
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Environment artist blog - iPhone 2D Shmup Ultrablast!
 
  11 November 2006
thanks for the advices urgaffel.

ok i revisited the proportion. is it better?

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www.nicolascollings.com
 
  11 November 2006
Yeah, that's looking better
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Peter
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Environment artist blog - iPhone 2D Shmup Ultrablast!
 
  11 November 2006
Update

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www.nicolascollings.com
 
  11 November 2006
hey nicolas!

great progress here.
are you using the same work process as the "tarch" character?

-r
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  11 November 2006
hi abyss, glad you like it so far.

well i'm not going to re-built a mesh over this one. I'll extract a normal map from the sculpt version. and use it on my low-res game character.
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  11 November 2006
new update !

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www.nicolascollings.com
 
  11 November 2006
it already looked sweet but now it looks alot better, GJ
 
  12 December 2006
Here is a little update on the boots.

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www.nicolascollings.com
 
  12 December 2006
new update, i started to work on the torso and the arms.



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