Character::Marv from SinCity

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Old 11 November 2006   #1
Character::Marv from SinCity

Hi, i'm started this week a new character. Once the hires will be finish, i'd like to try to make an In-game version.

Ok here is the first step, block out the character before import in zbrush.

I'm trying to find some great proportion

here is the initial quick sketch.

Old 11 November 2006   #2
Looking good, side-view looks perfect but the face from the front is a little off, keep it up tho.
Environment / Prop Artist
Old 11 November 2006   #3
I think the nose needs to be sloped down a little more at the tip, and that you have to make the middle of the brow and the ridge of the nose be on the same level. In the movie, he has a brow almost like a neanderthal, so be sure to emphasis both of those points.
Old 11 November 2006   #4
Thank you for your comment guys.

Old 11 November 2006   #5
First test on the pants.

Old 11 November 2006   #6
You could try to accomodate the wrinkles a bit more with your low poly model if you re-drew some of the loops. You will still be able to have nice deformations since they are fairly high count but yeah, the big fold tat the bottom for example could do with some geometry supporting it Nice start though. The character doesn't seem as hulking as the Marv in the movie and comics but that might just be me hehe
Environment artist blog - iPhone 2D Shmup Ultrablast!
Old 11 November 2006   #7
thanks for the advices urgaffel.

ok i revisited the proportion. is it better?

Old 11 November 2006   #8
Yeah, that's looking better
Environment artist blog - iPhone 2D Shmup Ultrablast!
Old 11 November 2006   #9

Old 11 November 2006   #10
hey nicolas!

great progress here.
are you using the same work process as the "tarch" character?

Old 11 November 2006   #11
hi abyss, glad you like it so far.

well i'm not going to re-built a mesh over this one. I'll extract a normal map from the sculpt version. and use it on my low-res game character.
Old 11 November 2006   #12
new update !

Old 11 November 2006   #13
it already looked sweet but now it looks alot better, GJ
Old 12 December 2006   #14
Here is a little update on the boots.

Old 12 December 2006   #15
new update, i started to work on the torso and the arms.

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