orientation constraint problem

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  11 November 2006
orientation constraint problem

Ok, here's the situation. You add a position constraint controller to an object with a position list controller. Then give it multiple targets, making one 0 and the other 100. This will cause the object to move to the 100 target's position (duh...basic so far) Now, you increase the constraint's weight over 100% (not the target's weight, but the actual constraint's weight in the position list). This will cause the object to move past the target. It acts as a multiplier on the objects position offset. You dig?

Ok, now, this little trick doesn't seem to work with an orientation constraint. Any ideas how I can manage to get a similar phenomenon in an orientation constraint?
Some say he's dead. Some say he never will be.
  11 November 2006
I dont think is posible with orentation constrain ,the only trick will be using expose transform and multipliying the local x to achieve the same result, do yuo want it to work in al axis or only in one?????
  11 November 2006
expose might work. I'll look into it. Thanks for the idea. BTW, I want all 3 axes.
Some say he's dead. Some say he never will be.
  11 November 2006
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