WARMONK - meka wip

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Old 11 November 2006   #1
WARMONK - meka wip

Hi cgmakers!
Large overdose of commercial work, I turn over towards my sanctuair and his inhabitants. Here thus new chara wip, and i just don't wanna let him die in my HD's trash, so ...


So here is my blueprint:

I'll start him without though armor to see how he'll work...
and here is so far the small-head modeling wip's small vidéo: (QT7 H264 126Kb)
http://www.shtl.org/cgtalk/WARMONK/...dprvw1-h264.mov

C-Ya next year )
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Last edited by shtl : 09 September 2007 at 06:56 AM. Reason: smaller preview images ;)
 
Old 11 November 2006   #2
Nice concept, but I think if he got in a fight, and someone shot a bullet at him, that would be the end. I think he should have some kind of exoskeleton. Also, in the concept it looks different from the cartoony modelling style. Good luck.
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Old 11 November 2006   #3
*steals cool concept* :P
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Old 11 November 2006   #4
Thanks. Well I'm trying to get my modeling as free as my sketches, but it doesn't yet come as... naturally...

Anyhow i'm having fun ^^. I'll advance on general modeling then I'll unwarp UVs to terminate texturing. (and get rid of that oldschool bump map haha! )

Here last advances:



and some "wires"

315Kb QT7 - H264

412Kb QT7 - H264
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Old 11 November 2006   #5
some fun with splines and sweep nurbs !


au lit !
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Old 11 November 2006   #6
little more....
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Old 11 November 2006   #7
Very Nice!! I love the design. Not very original but I really like how you've added a little more style to the usual skeleton bots. The Textures are great. What modeling software? Keep it up! I'm really looking forward to this one.

-=GB=-
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Old 11 November 2006   #8
Awesome
Keep it up
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Old 11 November 2006   #9
ngrava: thanks
software is cinema4d, r9.6

Dean92: thanks too

little up:


now more fine tuning
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Old 11 November 2006   #10
Hey, nice update

My only crit is that it would look even better with some wear and tear in the pants.
Very cool pants
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Quote:
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Old 11 November 2006   #11

thanks Dean92
yeah that's right, and since It's one of my week points, I'll do it at last
Don't know right now if I'll make it full poly or with SPD from Zbrushing...?
Certainly a mix ?

I have tons of detailing work on almost all the mechanical parts, here (245kb2400px) a bigger shot so you can see how much work I still have o do.
Plus the "muscles" rigging is a tedious task
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Old 11 November 2006   #12
Up

Little UP




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Last edited by shtl : 11 November 2006 at 12:24 PM. Reason: double image post
 
Old 11 November 2006   #13
nice work man, it's sweet to see this come so far, keep goin i look forward to seeing it totally done.
 
Old 11 November 2006   #14
[edit=smaller preview images]


click for bigger res


click for bigger res


click for bigger res


click for bigger res




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Last edited by shtl : 09 September 2007 at 07:03 AM.
 
Old 11 November 2006   #15
i really love the body structure youve made here. this models deffinetly got alot going for it, great job.
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