partical generation with animating materials question

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  10 October 2006
partical generation with animating materials question

Hi, I'm trying to create a face-me particle system that launches an animating texture on each new particle rather than having all the particles play the animating texture in sync... which is how particle age currently works.
i was hoping partical flow would have something like this but I can't seem to find anything.

any ideas??


  11 November 2006
Ey dude.

Just tick the "sync Frames to Particle Age" in the bitmap time properties.
And use a dynamic material and you should get this...

If that's what you want ofcoarse...
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  11 November 2006
also combine the particle age sync thing with also using a multi sub object material where you can have differing scales, timings, colours, etc and pflow has an option to randomly assign the sub object materials to particles.


Last edited by pgill : 11 November 2006 at 05:33 PM.
  11 November 2006

yeah I just found out that my crapola graphics card was not displaying the synced particles in the viewports.

  11 November 2006
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