*.RLA problem

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Old 02 February 2003   #1
*.RLA problem

Im a month fresh A. Fx. compositor, primarily animating in Maya on my project.

I have loaded *.RLA sequence to A.FX. and shortly after applying DOF 3d effect it reported this:
"RLA: unexpected end of file"
and then it crashed

have anybody had this experience? do I have to somehow extract z-depth into another layer?
in Maya forum told me to try render it in *.iff
Old 02 February 2003   #2
sounds like you scrubbed over a frame that was corrupt. Look for one of the files that are smaller size in kb then the others.
Old 02 February 2003   #3
beaker, youre everywhere!!

thanX for advice.

Ive already made a simple Surface Shader from black&white ramp, samplerInfo and distanceBetween node (and camera). You know how this works

and I think Ill stay using this simple method, also many people on cgtalk are prefering masks (not 3d plugins). This just cant betray me!!
Old 02 February 2003   #4
Check if your file has a Z-Buffer info, sometimes maya skip that part in rla files.
diogo girondi | | IMDB
Old 02 February 2003   #5
oh no, you mean Maya just can "forget" to render Z-depth info for RLA? that would be nice

Im rendering z-depth separately now, its just safe, because I dont have time to look for bad files through some 1000 frames per batch.
Old 01 January 2006   #6
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