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Old 10 October 2006   #1


This is my first fast I ask the public meeting for the leniency

Model: Train

High model – 134 563 tringles
Low model – 12 897 tringles
4 txt + 4 normal maps + 4 specular maps


Old 10 October 2006   #2
great job like always
a sztuka ... odnalezc to czego sie szuka
Old 10 October 2006   #3
Really nice job, but that's a lot of polygons wasted unless you'll be seeing the wheels up close that could've been used on the profile instead. One area in particular is the corners of the roof, with just one or two more segments it would look smoother. Also, for the windows, is the reflection part of the texture? If yes, as it seems, it wouldn't really work in an environment where the camera moves. Come to think of it, with that many polygons, you could probably have modeled a simple interior of boxes... Still, if it's your first lowpoly model, then it's a fairly good job. Keep at it!
Environment artist blog - iPhone 2D Shmup Ultrablast!
Old 10 October 2006   #4
that is sweet can we see the texture map ?

great job

Old 10 October 2006   #5
Is it hollow? as in no interior?!
Old 10 October 2006   #6
nice work-- yup I'm with urgaffel, the windows are bothering me, other than that..great job
environment artist and Ridge Racer 7 fanatic
Old 10 October 2006   #7
Very nicely done, but as already mentioned the photos in the windows seem really odd.

Otherwise really good.

Old 10 October 2006   #8
Nice modeling and texturing , but as Urgoffel already said too much waste of polys for a low poly model (particulary for a none-organic one)

Overall I like it, well done.
Old 10 October 2006   #9
Very nice, but I do believe you could've saved some polies by making the curves, lights and wheels with less sides.
I want my tombstone to say "Too late, he's already dead," just in case someone shows up wanting to point and laugh.
Old 10 October 2006   #10
My only other crit would be that your normal map isn’t doing much for the model. Mainly because its already so high poly, but there are some areas that look really flat, especially around the window seals. I can see some detail in the normal but its not coming through in the final render.

Overall the detail and texture work is well done.
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Old 10 October 2006   #11
realy nice object. please post texture....
Old 10 October 2006   #12
Very nice work, as mentioned, the windows need to be closed, you should'nt see any environment in them. Make them one single color, add some dirt or whatnot on them, and make them specular, will look better in an environment then seeing the trees. Would look weird if one were to put this in a post apocalyptic map or in an underground tunnel.
Old 10 October 2006   #13
Thank for opinions.
I change window on dark because il looked in fact oddly.

add txt

and normal test

Regards BRO
Old 10 October 2006   #14
wow, the updated version looks realy realy nice.... good job
Old 10 October 2006   #15
Yeah, that looks a lot better One last nitpick would be that the lights are flat instead of modeled. It would only have taken a slightly hollow surface with only a few sefments to give the lights a more 3d feel and then a glass surface on top of it... Would've added to the realism nicely. The textures look great though, very nice job. I'm looking forward to seeing more stuff from you
Environment artist blog - iPhone 2D Shmup Ultrablast!
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