Stretchy bones

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  02 February 2003
Stretchy bones

How would you go about implementing this in MB? I haven't yet plunged into constraints, but I suspect I'll have to for this. If anyone knows how to do it, could you please enumerate the basics for me?
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  02 February 2003
There is no current support for real squash and stretch (under development) .... but I'll ask curtis to explain how you can cheat the system and make some bone stretching when using the character tool.

M.
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Michel Besner
Vice-President Business Development - Emerging Markets
Alias
 
  02 February 2003
That would be great! I look forward to the information
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  02 February 2003
Hi LFShade,

The best way to achieve a good squash&stretch in Motionbuilder is to animate your character using the Control Rig/Retargeting/Motion Blend/etc, then to un-Characterize you character and do a second pass to apply the bone-scaling, thus achieving a 'squash and stretch' type effect. It's best to use the volume-scaling mode for this effect.

Cheers,
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Curtis Garton
Product Manager
Autodesk Media & Entertainment
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  02 February 2003
Ahhh, very good. I love the way you can just layer things on in MB, it's the best workflow I've found for animation. Thanks for the tip!
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  01 January 2006
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