Rendering Wires.

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  10 October 2006
Rendering Wires.

I want to render my models in wireframe with a smoothed wire.(as seen in alot of those cool VFS reels) I've heard that it's easy in XSI.
So here's my problem. I really don't know any XSI and I want to know if I transfer lights from maya/max to XSI and render with the same mental ray settings, are there going to be any noticable diffrence? So could I getaway rendering only the wireframe pass in XSI and the rest in maya or max, or should I go with XSI all the way, if I want the shadows highlights and so on to be the same?

or maybe there is a good and easy way to render out a nice wire using 3ds max or maya?

Thanks
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  10 October 2006
One way in XSI is to use the Toon_Ink_Lens node and check on the facet option.

I'm not sure about importing the lights etc. If you have commandline mr you might be able to do something like that- or just bring them over.

Why don't you try it in XSI? Don't you think the render region will help you?
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GIDEONKLINDTDOTCOM
 
  10 October 2006
but that shader display all edges that makes up all tris and not just polygons.
Thanks for the answer tho.

I really don't know any XSI so the less I have to do in XSI to get those wires the better.
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  10 October 2006
Originally Posted by Iceblaster: but that shader display all edges that makes up all tris and not just polygons.
Thanks for the answer tho.

I really don't know any XSI so the less I have to do in XSI to get those wires the better.


Did you say that before?

coplanar... quads are an illussion... tris are "real"... Merge them... make illussion...

Understanding that might be harder then getting what you want...

HINT- to the right of that facet feature...
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GIDEONKLINDTDOTCOM
 
  10 October 2006
Hi there i have been trying to do the same thing as well !!! There's a problem i've encountered wilst using this method ?? And i was wondering if anyone had a way around it ??

It seems to work a treat until the sub d level is increased then you get tri's displaying as the attached picture shows it doesn't seem to matter if the mesh has been frozen at the given sub d level or by using the -and+ keys

any ideas ??

cheers

Paul
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www.giant3d.co.uk
 
  11 November 2006
Question

I am facing the same problem with sub-level any solution to hide the tris and show clear quads?

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Alice in Wonderland

 
  11 November 2006
Why not export a proper UV map, and re-apply it as a color texture? You can even adjust the thickness in photoshop...I would go this way as my first try.

Cheers

Felipe
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  11 November 2006
this way i will have to change the thinkness for all of my objects on the scene, am i right?

I am trying now to use this shader Wireframe shader

but i am getting blank screen...Has anyone test it?
What am i doing wrong?

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Alice in Wonderland

 
  11 November 2006
The way we do it at VFS is render a seperate hidden line removal pass and comp together, works like a charm!
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Cheers!
 
  11 November 2006
thanks Serguei I will give a try
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Alice in Wonderland

 
  11 November 2006
This is almost the result i desire....i just want to change the colour of the wire.. any ideas how to?

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Alice in Wonderland

 
  11 November 2006
ShadowM8: Please explain this in detail??? I also have been meaning to ask this.
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http://www.enqoremedia.com
My vfx reel thread
Cinema 4D r13|Zbrush 4r4|After effects|Blender
 
  11 November 2006
Here is my final result.. I am satisfied with it...I was a bit confused how to keep a background image because Hiden Line render doesnt output Alpha channel.
Here is my FxTree.



Also if you want to change the colour of the wire the only thing is needded is to change colour on /Scene Colors/ Selected/ Node.
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Alice in Wonderland


Last edited by stefanosoik : 11 November 2006 at 03:05 PM.
 
  11 November 2006
Originally Posted by stefanosoik: Here is my final result.. I am satisfied with it...I was a bit confused how to keep a background image because Hiden Line render doesnt output Alpha channel.
Here is my FxTree.



Also if you want to change the colour of the wire the only thing is needded is to change colour on /Scene Colors/ Selected/ Node.



it's looking cool though i feel that maybe it's toony... the VFS ones are smooth and phongy....
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http://www.enqoremedia.com
My vfx reel thread
Cinema 4D r13|Zbrush 4r4|After effects|Blender
 
  11 November 2006
maybe a blur node or something connected to the wire pass will do that...
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Alice in Wonderland

 
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