WIP:Kaneda's Bike (Akria)

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  10 October 2006
WIP:Kaneda's Bike (Akria)

Hi all, this is my first post on these boards aswell as my 1st real attempt at modelling in 3DSMAX or any 3d application for that matter

Im doing a Computer & Video games course at University and I have to create a fairly low poly model for a game. I wanted to share my attempt and hopefully gain some good feedback on how to improve

So im modeling the famous red bike from Akira and I am using a cast model to reference from which looks like :



and here is what I have created thus far:





Please feel free to post anything that you think can help me improve or where I have gone wrong will be a great help
 
  10 October 2006
Welcome to the board, I see you are doing the same course that I did, just graduated from Salford a couple of months ago


Model looks to be a good start, what kinda final poly count are you aiming for? The only thing at the moment that I would look into is loosing a few of the rings around the grey 'hub caps'. I think you could easily loose two of the rings on each hub cap, and it would still hold its semi circular shape.

Also on the tyres, I would make that flat middle section a bit wider.
 
  10 October 2006
Originally Posted by pruvaloo: Welcome to the board, I see you are doing the same course that I did, just graduated from Salford a couple of months ago


Model looks to be a good start, what kinda final poly count are you aiming for? The only thing at the moment that I would look into is loosing a few of the rings around the grey 'hub caps'. I think you could easily loose two of the rings on each hub cap, and it would still hold its semi circular shape.

Also on the tyres, I would make that flat middle section a bit wider.


TBH I have no Final poly count in mind as there is no real restriction on what it can be in the brief. Im just trying to be sensible and not box over my own weight

Thx for the tips
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Chris Scott-Thomas
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  10 October 2006
looks like a good start and nice choice of vehicle!
 
  10 October 2006
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