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  10 October 2006

Hi, I'm new at rigging. I'm trying to put a rotation limit on a toe bone, but when I make a leg+foot skeleton from the right, the footbone ends up with a negative y, so when I want to do a limit of 0 to what's supposed to be 60, but because it's in the negative a -60 it just rotates endlessly. When I rotated the footbone's pivot it pops back into a different angle when I put a footconstraint on it. I'm just trying out a few things here, but what I'm going to need is a proper footroll.
Somebody give me some light please.
  10 October 2006
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