10 October 2006 | |
![]() |
|
New Member
portfolio
Sandra Leidelmeijer
Sarah Was Here
Amsterdam,
Netherlands
|
footcontrol
Hi, I'm new at rigging. I'm trying to put a rotation limit on a toe bone, but when I make a leg+foot skeleton from the right, the footbone ends up with a negative y, so when I want to do a limit of 0 to what's supposed to be 60, but because it's in the negative a -60 it just rotates endlessly. When I rotated the footbone's pivot it pops back into a different angle when I put a footconstraint on it. I'm just trying out a few things here, but what I'm going to need is a proper footroll.
Somebody give me some light please. |
10 October 2006 | |
![]() |
|
Expert
|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. |
Thread Closed share thread |
«
Previous Thread
|
Next Thread
»
|
|
|