UGAC - Megaman - Submissions

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  10 October 2006
UGAC - Megaman - Submissions

Please post your work below in the following format:
General Information - Include Your name, along with the final tech specs, and a Link to your WIP thread.
Name of Character and Description - IE, Fire Man, carries a giant flamethrower, etc.
Concept sketch - show us what you are thinking before modeling
Texture plates - show all of the texture files (if you wish, place an non-obtrusive watermark) Feel free to scale down your texture.
Final render - Four+ final 1024x768 JPGs - show the character from 4 different views -include the title of your thread on these JPGs. Please make at least one of the four images with a solid wireframe showing the whole model, and the others rendered out without a wireframe, as it would be seen in the game engine. Use additional images if you need, but make that you have at least one wireframe.
If you have volunteered for Judging, please use the format from past UGAC's to determine this challenges' outstanding entries. Basically this means you choose the top three, and award 3, 2, and 1 points to the 1st, 2nd, 3rd place, and provide comments explaining why you chose them. Additional critique and commentary on the other entries is extremely valued but not required.

If you would like to volunteer please E-Mail me @ or PM me (Ghostscape).
We Currently need judges! Judging is easy and doesn't take much time, but your feedback and opinions are important to us! Please contact me
Try to get your entries posted before or on Sunday, October 15th, at Midnight, PST (Entries will not be accepted after 11:59PM, Pacific Standard Time); as judging will begin soon afterwards…

Please do not comment about other entries posted,until all judging is complete and the “ok” is given…
Found Work
  10 October 2006
UGAC - Megman - Scottimation

Name: Scott Broad
Tech Specs: 7962 triangles
WIP Thread:

Description: "Missile Man" - Fires a barrage of missiles from his twin shoulder missile launchers. He locks onto MegaMan with his laser targeting system located on his chest. The warheads are not deadly accurate, however they do cover a substantial area making them deadly none the less.

Concept Sketch:

Texture Plates:

Final Renders:

  10 October 2006
Name: Ryan Verne
Tech Specs: 5664 Triangles
W.I.P. Thread:

Description: "Havoc Girl" - As deadly as she is sexy, Havoc Girl posseses the Catastrophe Cannon. This weapon fires a slow moving energy nuke that explodes on impact causing considerable splash damage. While Megaman may find it easy to avoid the initial blast, dodging the energy spray will prove to be much more challenging.




  10 October 2006
UGAC - Megaman - KidNiki

Tommy Vogt
Triangles: 6270
Color Map: 2 : 1024x1024

Wip Thread:

Gumball Man: Tons of Gumballs all over the place! Gumball Man's main attack is to jump up in the air and land on his enemies, when he lands gumballs spill out everywhere making it difficult to walk. However, his heavy weight and large size renders this attack on him pointless. It is best to use Sweeperman's “sweeping blast” to defeat Gumball Man.

Concept Sketches:


Wireframe Views:


  10 October 2006

Name: Remi Crespo
AKA Mega Remi

Tech Specs: 5034 triangles

WIP Thread:

Description: Scratch man was a robot dr.wiley made to be a music airwave/ mass brainwashing bot.His stage would consist of a radio tower atmospher. And would incorporate music elements to the level. His boss zone would have spikes all around the area (the floor ceiling and walls)His Ability is called "Scratch Attack" Which he would use his turn table chest piece and ROTATE the stage on you. Not the gravity, but the actual stage would turn.His power ability would be "Scratch attack" in which the stage can be fliped in a 90 degree angle each time when used, in which the stages could become more tricker for level layout and secret factors and puzzle design.

Concept Sketch:

Texture Sheet-

1=1024X1024 (Face)
2= 512X512 (body)

Wire Frame-

Beauty Renders-


UGAC - MegaMan Robot Master: "Scratch Man" WIP

-My Group-

"Fear the Moo!"
  10 October 2006

Name: Joshua Gutierrez (Mashinboo – Boo Patrol)
Tech Specs: 7961 triangles
WIP Thread: ht

UGAC – Megaman - Boo patrol mashinboo


-Garbage Man
Willy’s failed attempt to produce a cheap mass production droid designed to destroy MegaMan. The plans for Garbage Man never reached version2 due to his limited capabilities. Willy kept him active because he’s cheap to manufacture and was good at what he was built for, collecting garbage code.

Seen as being the precursor to the larger droid design, Willy was never able to make Garbage Man smarter due to manufacturing cost; he made the mistake of installing an un-flash able firmware program chip to cut cost but it only allowed for one function command line, he programmed him to destroy MegaMan.

Garbage Man has a large garbage can like canon on his shoulder/back area, which allows him to perform his special move Trash Strike. If hit by this blast the droid will be infected with garbage code, that will corrupt his system ie: up is down, left up, shoot is jump, all general functions will be corrupted by the Trash Strike. Garbage man is slow, but makes up for it with brute strength allowing him throw large chunks of garbage at you.

Concept Drawings

Texture Maps

Wireframe View

Model Renders

  10 October 2006

Name: Kyle Chaves
Tech specs: 7994 triangles
WIP Thread:

Description: Hockey man is the combination of Dr. wiley and his fasination w/ hockey. He uses his puck cannon on his right arm to destroy his opponents, his blocker acts as a selection computer so he can choose whether he wants exploding pucks or anyhting he needs in a situation. he has a stick on his left arm which is for when he really cuts loose; the two on his back are decorative.

Attached Images
File Type: jpg hockey 2.JPG (47.2 KB, 61 views)

Last edited by kylechaves : 10 October 2006 at 03:40 AM.
  10 October 2006
textures: color maps 1024x1024
Attached Images
File Type: jpg color.jpg (85.7 KB, 13 views)
File Type: jpg color 2.jpg (86.2 KB, 3 views)
  10 October 2006
specular maps 1024x1024
Attached Images
File Type: jpg spec.jpg (49.4 KB, 3 views)
File Type: jpg spec 2.jpg (67.2 KB, 3 views)
  10 October 2006
normal maps 1024x1024
Attached Images
File Type: jpg polymsh_detached_normal.jpg (41.7 KB, 8 views)
File Type: jpg polymsh1_normal.jpg (43.4 KB, 3 views)
  10 October 2006
renders: wireframe
Attached Images
File Type: jpg wire 2.1.jpg (93.9 KB, 23 views)
File Type: jpg wire 3s.1.jpg (84.5 KB, 15 views)
  10 October 2006
renders final
Attached Images
File Type: jpg final.1.jpg (57.1 KB, 78 views)
File Type: jpg final 2.1.jpg (49.4 KB, 27 views)
File Type: jpg final 3.1.jpg (50.2 KB, 32 views)
  10 October 2006
Name: chumble_spuzz
Technical Specs: 7923 triangles, cell shaded.
WIP thread:

Shotgun Steam: Medium-range blast of superheated steam that can melt lesser robots to a creamy molten puddle--MegaMan included.
Vapor Discharge: Close-quarters defense manuver surrounds BoilerMan in a thick superheated vapor--don't get too close! Also, he might charge at you or something cheap like that.





  10 October 2006
Name: Josh Winn
Tech Specs: 5704 triangles
WIP Thread:
Pork Man Abilities:
Super Mud- The floor turns into mud for a short period of time. Megaman will still be able to jump, but it will take longer for the jump to occur after the button is pressed. The player will have to overcome the delay in avoiding Pork Man while he charges across the screen with his squeeler attack.
EMP Snort- megaman goes flying across the screen and his gun is unusable for several seconds
Sausage Whip - Pork man has a metal chain, with cylindrical links painted like sausages. It has a fairly long reach and heavily damages megaman, but can be avoided.





Last edited by MrWinn : 10 October 2006 at 08:16 AM.
  10 October 2006
Name= Indavisual
Tech Specs= 7972

Description: His name is Voodoo Man. He uses black magic and voodoo to destroy Mega Man.





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