afterburn popping

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Old 10 October 2006   #1
afterburn popping

hi everyone

sorry...i am an afterburn please have patience!

i am in at the deep end on a job so i don't have much time to play and learn...i'm going to be winging it big time! anyway...i have some stuff that looks good as stills but the animation is too violent, and also popping/ this caused by the speed of the particles (they are'nt too fast) or noise or sampling or something? any obvious things come to mind?

its a vortex force, twister thing.

if i can work this out...i have a chance of pulling off the job....any help would be super!


Old 10 October 2006   #2
can you post a movie file so we can see what you're talking about exactly?
Old 10 October 2006   #3
heya thanks for the reply...i have worked out that its because i am spawning particles and they are big at spawn i can grow them using the afc for sphere that right?

also if i were to not grow do i just fade them in and then fade them out when they die...does the particle age map work with afterburn?



Last edited by pgill : 10 October 2006 at 06:39 PM. Reason: typo
Old 10 October 2006   #4
Yes... sphere size using the afc will work for ya... and density would be the other one you're looking for fading and such... Lower density causes more render time though (usually... depends on the effect and such), so if it's something you could edit afterwards in after effects or something then I would suggest that.
Old 10 October 2006   #5
Try reinstalling it, it might be an auth-problem
In love with XSI wants a peace... and who the f**k is Houdini
Old 11 November 2006   #6
Afterburn has known problems shaky/jerky particles when rendering. We have found that the best thing to do is save the file, reset Max and load the file again and render. It works pretty much every time.
Old 11 November 2006   #7
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