SSS_Fast Skin don`t work with FG?!

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Old 10 October 2006   #1
SSS_Fast Skin don`t work with FG?!

Hi

Well, when i mesh a scene that contains SSS Fast Skin this is not affected by FG...

look this examples.

Here are 2 spheres with blinn materials



then i just assign the SSS fast skin to one of the spheres and it totally lose the ilumination of the hdri map with FG



Can some one tell me a solution for these...i can not believe that sss does not support hdri ilumination with FG!

But if i iluminate that sphere with the SSS material with a point light it does receive the ilumination.

thanks

Last edited by yolao : 10 October 2006 at 02:42 AM.
 
Old 10 October 2006   #2
..did u check use sec. illumination? basically i can only recommend to buy a version of xsi....works like charm there, and dont pay for a maya version, for doing the job of a F*** autodesk maya programmer...

cheers

and btw if you worked out that problem, try to get a displacement with sss and fg rendered....good luck
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Old 10 October 2006   #3
what is sec. ilumination?....i search in the help and did not found anything..

thanks
 
Old 10 October 2006   #4
it s a bug. the support is aware of this.

If you use an environement with FG the SSS shader will not see it.
Basicly you have to create a sphere with your HDR image.

The indirect illumination button is not present in 5.1 ( again a bug ) and the indirrect illumination doesn't contribue to SSS effect like in 5.0
Again this is logged.
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Old 10 October 2006   #5
Originally Posted by Saturn: it s a bug. the support is aware of this.

If you use an environement with FG the SSS shader will not see it.
Basicly you have to create a sphere with your HDR image.

The indirect illumination button is not present in 5.1 ( again a bug ) and the indirrect illumination doesn't contribue to SSS effect like in 5.0
Again this is logged.


thanks, it does work with an hdr image on a sphere, but how can i control the amount of light that the hdr image emite?....do i actually have to tweak the hdr image in other app?

thanks again
 
Old 10 October 2006   #6
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