09 September 2006 | |
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FX Addict
portfolio
Bharat Kapoor
Freelance VFX Artist/ CG Freak
New Delhi,
India
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Teapot blows away into dust particles
I am trying a new effect in max through particle flow in which the teapot blows away into dust particles and then vanishes. I done with the particle system but iam not getting how to give material to the pot so that it disappears when the particles starts emitting from them. Please guys help me.
Thanks |
10 October 2006 | |
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precise defab worker
portfolio
Hristo Velev
MD/FX artist
Bottleship VFX
Bulgaria
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Position a lot of particles on the teapot's surface, then map them by object, and give them the material of the teapot, and then blow them away. The teapots remains hidden all the time.
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10 October 2006 | |
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Lord of the posts
portfolio
seedo emad
3D-VFX
Code Red
United Arab Emirates
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check allan mcaye website, sorry allan if i misspell your name.
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10 October 2006 | |
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antieverything
portfolio
. .
head->wall
ARRI Berlin
Germany
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10 October 2006 | |
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New Member
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I'm having the same problem...
I've been having the same problem for a while now. I mapped the particles by object and assigned the material, but they do not resemble the original texture. For instance, I have a sandy brick texture applied, but the particles just look like brownish/sandy colored dots. They do not look like my brick pattern texture. I'm using 2,000,000 particles set to facing. I'm not using a teapot, but a custom shape.
Question: For the particles to look like my texture, could I project the texture onto them via the camera somehow? My camera is stationary. Would that fix my problem? Thanks, Knight0013 |
10 October 2006 | |
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New Member
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I've been having the same problem for a while now. I mapped the particles by object and assigned the material, but they do not resemble the original texture. For instance, I have a sandy brick texture applied, but the particles just look like brownish/sandy colored dots. They do not look like my brick pattern texture. I'm using 2,000,000 particles set to facing. I'm not using a teapot, but a custom shape.
Question: For the particles to look like my texture, could I project the texture onto them via the camera somehow? My camera is stationary. Would that fix my problem? Thanks, Knight0013 |
10 October 2006 | |
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The Particles Caregiver
Oleg Bayborodin
Software Developer
USA
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Are you using demo or commercial version of Box#1 ?
Thanks, Oleg B. __________________
More about Particle Flow at Orbaz Forum |
10 October 2006 | |
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FX Addict
portfolio
Bharat Kapoor
Freelance VFX Artist/ CG Freak
New Delhi,
India
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Yeah i also wanted to know howcome we can map or object's texture onto the dispersing particles so that it can also intake light's shadows and look exactly as a part of object. Is there any script for that process ? Iam using particle flow for this effect.
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10 October 2006 | |
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Expert
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