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Old 09-28-2006, 04:06 PM   #1
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Which Application for Rigging?

I have made a simple model and now I want to add bones to it so I can pose the model.

Which applicatiion have you found makes this process simple and understandable?

I don't want to hear fom those who want to push their application of choice just for the sake of pushing it, but want to hear from those of you who have found a really quick way or simple way to rig a character. I want to know how many steps it took to rig a model from model and if you found it intuitive etc.

I also would like to hear from those of you who have found it easy to rig with some of the less costly applications like (Modo, Carerra, Shade, Blender, & Other applications)
 
Old 09-28-2006, 07:36 PM   #2
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First of all pretty much any of them can do it so whatever you've modelled in will probably do.

Second of all saying that you "don't want to hear from people that want to push there software" is really rude - They're the folks that understand things because they've made the effort to solve the problems to get good rigs so don't cut people off - you're asking for free help so don't be picky about who offers it.

Thirdly rigging isn't a particularly simple area - a lot of the complexities involved in rigging are neccessary to solve things that cause problems with animation later on - a complex rig is designed in such a way to make animation simple and more fun to do as opposed to a basic rig that you're constanty fighting - animation will be like pulling teeth using the thing and you probably won't enjoy using it enough to get a decent result. Other complex rigs give the animator a few different ways to do things that suit different circumstances - things like having the ability to switch between fk and ik on an arm can make it really handy if you have a character swinging their arms like during a walk (fk) and then climbing a ladder or putting their hand on something (ik) so again the complexity in the setup makes it far easier to achieve good results in animation.

As regards cheapo programs you've got the options of XSI foundation which comes in cheaper than modo and it's one of the best apps out there for rigging or if you want to go cheaper again, animation master has really good rigging from what I've heard.

What would help a lot is if you posted a screenshot of your model to give us a better idea of what it is (have you modelled a really high res realistic dragon with a long neck and wings or have you modelled a 50 polygon carrot?) and what does it have to be able to do animation wise? Each program has its own good point and bad points too - maya is good for rigging but the skinning isn't as good as max for example so you have to choose a program and then accept that certain things in it will require a certain amount of perseverance and learning on your part to get your model set up.

The other options is that if you only want to animate things and your model isn't important as such why not try one of the prebuilt rigs out there like lowman? It'll give you a really nice character to work with that's solid to work with and no effort beyond a search of the forums.

Cheers,

John
 
Old 09-29-2006, 03:30 AM   #3
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Quote:
Originally Posted by joconnell
Second of all saying that you "don't want to hear from people that want to push there software" is really rude - They're the folks that understand things because they've made the effort to solve the problems to get good rigs so don't cut people off - you're asking for free help so don't be picky about who offers it.


John,

First, my apologies. It was not my intention to offend anyone. I meant something different, but worded it wrong.

Second, I want to rig a dinosaur. I have a model that has no bones, but is textured. I am using Cinema 4D and have found the process quite complicated, but i imagine rigging in most all applications is still a lot of work. I was hoping some applications had simplified the process. I guess it will be a few years before this happens.

Thanks
 
Old 09-29-2006, 07:01 AM   #4
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Quote:
I am using Cinema 4D and have found the process quite complicated, but i imagine rigging in most all applications is still a lot of work


yes i will be complex to do a good rig in all applications when you start out - so many things to take into consideration. you can rig sufficiently in most 3d packages these days so i dont think it matters too much which software

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Old 09-29-2006, 09:16 AM   #5
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Quote:
Originally Posted by Paint Guy
John,

First, my apologies. It was not my intention to offend anyone. I meant something different, but worded it wrong.

Second, I want to rig a dinosaur. I have a model that has no bones, but is textured. I am using Cinema 4D and have found the process quite complicated, but i imagine rigging in most all applications is still a lot of work. I was hoping some applications had simplified the process. I guess it will be a few years before this happens.

Thanks


Heya!

Could you post a wireframe of the mesh? It'll help giving pointers on the bone placement and so on. You're in luck in one way since a lot of dinosaurs are rigged like dogs so they don't present too many animation problems, the only issue is in the skinning of the creatures - because they tend to be quite bulky in certain areas, you have to try and prevent parts of the mesh from travelling through each other - it's the type of thing where a muscle system comes in really handy. Take for example the leg of a t-rex, when its hind legs walk along, it's rather bulky calf muscle on the back of its lower leg may go through it's upper leg for example purely due to its size and because regular bones are doing a very simple version of how muscle ties onto bone. Either way stick up a mesh and we can make some decent suggestions.
 
Old 09-29-2006, 06:09 PM   #6
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Rigging is like painting - you can either paint by numbers. Or you can learn how the media works and paint anything you want.

As John Said, dont write us off too quickly, but Post stuff - then we can give you a hand. As to quick pointers heres a few:
  • Model in a relaxed position, knees bent, arms slightly (no Davinci pose).
  • Use real-world reference for bones, skeletal pics etc.
  • Only rig what the character need to do.
Actually thats right on A:M, the patch modelling algorithms are pretty stunning - very clever Martin Hash.
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Old 09-29-2006, 06:09 PM   #7
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