Ideal render settings inLightwave for optimization in Flash???

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Old 01 January 2003   #1
Ideal render settings inLightwave for optimization in Flash???

Hey everybody,

I was wandering if anyone knows a good method for limiting the dynamic range in the renderer of Lightwave, for optimal bitmap tracing in Flash.....


I have used the UNREAL shader for line renderings, but I need a more toon look..
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Old 02 February 2003   #2
maybe try super cel shader :-

I've attached settings which I would prob. use... 2 colour option, less complicated and does trace quite well...

wots this unreal shader ??? cos' I would love an outline shader that actually outlines just the whole object rather than parts overlapping, etc... if u get my meaning ???

WOW, 30k attachments...
Attached Images
File Type: jpg foot.jpg (28.7 KB, 56 views)
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Old 02 February 2003   #3
thanx...


those settings seem to work for what I am looking to do.....

and that Unreal shader plugin can be found at Flay.com and search the plugin database.


Jason
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Old 02 February 2003   #4
Hi glad that helped,

I have now downloaded the UNREAL Extreme shader and cannot seem 2 get the line drawing 2 work, I was wondering if u could shed some light on setting this up ???

BTW. u could use the cel painter instead of using super cel shader...
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Old 02 February 2003   #5
unfortunatly, I am at school now....but when I get home, I will set up a quick tutorial with my settings for you......

it seems to be the kitten's meow....for line renders....what is this other plugin you are talkin about...never heard of it.......if you would like, check out a tutorial that was written at lightwave3d.com.....


Later
jason
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Old 02 February 2003   #6
I will check out that tut 2morrow (thanx 4 the tip) when I get back in2 work...

anyways the UNREAL Extreme shader gives u 4 options "cel painter", "cel painter classic", ermmm and another 2, 1 being the line drawing...
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Old 02 February 2003   #7
ok here goes...it may be hard to follow, but bear with me and let me know if you don't get it or if the images are too low quality.....



1) you have to assign the shader to the surface, in the surface editor...I chose to give it no diffuse value...and fully transparent.
Attached Images
File Type: jpg surfaceeditorsettings.jpg (22.2 KB, 27 views)
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Old 02 February 2003   #8
2) you have to turn on the pixel filter...kinda like saslite...
Attached Images
File Type: jpg pixelfilter.jpg (15.1 KB, 22 views)
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Old 02 February 2003   #9
3) set the settings by doubleclicking on the pixel filter...I set them like this, but you should play with the settings to your desire.
Attached Images
File Type: jpg pixelfiltersettings.jpg (26.1 KB, 22 views)
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Old 02 February 2003   #10
4) set the second tab of the filter settings "render" ...I set it like this, but once again play with the settings....but I think this tab is less forgiving to adjustments...
Attached Images
File Type: jpg render-settings.jpg (10.6 KB, 24 views)
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Old 02 February 2003   #11
and finnaly render it....the result I got looks like this.....I added a 100% diffuse version of the gears to the left, for comparison.....
Attached Images
File Type: jpg renderedgears.jpg (16.2 KB, 25 views)
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Old 02 February 2003   #12
well I hope this helps...if you need more help...or if you already knew how to do this....just kick me...haha.....either post a reply, or send me a private message...


Later
Jason
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Old 02 February 2003   #13
Hey thanx 4 that, have just quickly browsed thru' and found that I hadn't added the ToonTracer bit in the PIXEL FILTER section...

will play with that in a few hours and thanx again 4 the help...
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Old 01 January 2006   #14
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