MiSSS_Fast_Simple and Displacement map together? How?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2006
MiSSS_Fast_Simple and Displacement map together? How?

Hey all. I'm having trouble with my head rendering. I can render it with the MISSS_Fast_Simple shader I've set up, and I can render it with displament map by itself, but I don't know how to get the two together. I read on here that I should plug the displacement map into the shading group, under displacement, but that makes it just render the displacement map. Any ideas? I would really appreciate the help!

  09 September 2006
graph the shading group of your misss_fast shader into the hypergraph. Select the SG and bring up your attribute editor.

There are two areas that may confuse people. There is a displacement Mat under "shading group attributes" and a displacement shader under "mental ray, custom shaders"

If you take a regular displacement node and middle mousebutton click drag onto the shading group you will see that by default it will connect to the displacement mat under the "shading group attributes." This is the correct connection. From there you plug your displacement map file into the displacement node. You should get a solid displacement as well as a nice SSS turnout.

Are you letting maya determine your displacement or mental ray?

  09 September 2006
Yeah, I'm pretty much a moron. I was plugging it into the "Custom Shaders" part. Thanks a lot, man...you saved me!

BTW, I really dig the look of your web site. The little animations are like Gerald Scarfe, or Ralph Steadman (I think that's his name; did the drawings in Fear and Loathing). Cheers!
  09 September 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:01 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.