how to do One Input for many output nodes?

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Old 09 September 2006   #1
how to do One Input for many output nodes?

Can I have One Input and 7 output nodes. for eg., I have a layer with RGBAZ. I want to create a macro which can read the single input and Extract it in diffrent output nodes. Then I can Input to Many Channels.
Old 09 September 2006   #2
Nope, macros can only have one output. Check out the manuals, this is explained right there.
Old 09 September 2006   #3
Thankyou Beaker. I thought It can be possible.

Last edited by Shankar : 09 September 2006 at 06:25 AM.
Old 09 September 2006   #4
Quote: macros can only have one output. Check out the manuals, this is explained right there
Yes good expalin ...

Wings3d, Avid Softimage XSI, Autodesk Discreet Combustion, The foundry Nuke

Old 09 September 2006   #5
Yeah, I tried to make a macro to do that earlier this year and one of the technical guys on our production told me that it wasn't possible...not even getting into the SDK.

Then again, he had just started learning the Shake SDK so who knows.

Anyways, awesome idea...if only....
Old 09 September 2006   #6

digimatte you actually can add multiple outputs to nodes I have some old source code that adds a 2nd output nipple (in the sdk) =) its tricky you have to do a bunch of allocation of buffers for the 2nd output. its tricky but fun to play with.

Old 09 September 2006   #7
Iam Expecting something like this

Old 09 September 2006   #8
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