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Old 09-19-2006, 02:28 AM   #1
tin-tin
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Red face Futuristic Soldier wip



This is a concept by me, yes its kinda bad I know. I want to have a go at modeling this using modo and zbrush.

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Old 09-19-2006, 08:40 PM   #2
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Cool concept. The arms look too short, especially the right.
 
Old 09-20-2006, 01:44 AM   #3
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Rion411, I noticed the arms were short, thanks

I did the base mesh to zbrush workflow, pretty cool I guess. I'm just going to layer armor and clothing on the mesh, should be fun to do that in Modo.

 
Old 09-21-2006, 06:23 AM   #4
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I been working on boots and stuff, I hope you like.

 
Old 09-21-2006, 07:42 AM   #5
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You'd think that in the future they would have something to replace 1000000 straps to hold a simple shin guard no?

Dont try to hard to make it look busy, it just becomes a sore point later on.
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Old 09-21-2006, 09:50 AM   #6
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I think RmachucaA is right - I really liked your concept, however I think you went overboard with the straps on your model. Maybe place them in a more random way like in the concept.
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Old 09-21-2006, 08:30 PM   #7
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RmachucaA, B.T., Your both right its looking a bit too busy at the moment. I'll remove some of them and see how it goes, in general its the style I'm going for.
 
Old 09-28-2006, 06:11 AM   #8
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I'm making progress on this, also trying not to clutter the model as you guys suggested. I'll work on the upper body next time.

http://img301.imageshack.us/img301/8172/updatefc5.jpg

Last edited by tin-tin : 09-28-2006 at 06:36 AM.
 
Old 09-28-2006, 07:01 PM   #9
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I like the concept art with a lot of straps, but I think you might need to cut a few from the model because it is looking too busy. Right now you have each strap having a buckle, when you may want to think about duplicating a lot of that strappiness with lacing, so you only have one buckle but still a lot of straps.
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Old 09-28-2006, 10:00 PM   #10
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Ghostscape, looking at the model now, I believe you are right. I 'll remove more of the straps and go for a bit more simpler look, it just me I guess sometimes I try too hard.
 
Old 09-28-2006, 10:00 PM   #11
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