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Old 01-29-2003, 02:13 AM   #1
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Exclamation The Exodus, a movie project...we need a texture artist!

Hi all,

my second post here, I posted some pic in the finished work gallery showing up some pic from our movie called The Exodus. It's a complete 3d movie and we are making it using blender 3d.

We are about 20 person working on this but we lack in something: The Textures!!

This is why I ask here if someone that is good in painting texture (character texture especially) could help us.

Our site: http://mysite.iptic.com/the-exodus

If you want more information plz ask me. I hope someone will help us

Thanks alot! bye!
 
Old 02-03-2003, 01:13 AM   #2
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so no one is interested at making the character texture for our movie?

We absolutly need one...if we don't find one we cannot continu our movie...

address---> http://www.the-exodus.tk

Please help us.

Thank you! any help will be appreciated
 
Old 02-12-2003, 11:03 PM   #3
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I'm not the greatest texture artist in the world, but what prog are you using?
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Old 02-13-2003, 01:37 AM   #4
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We are using blender 3d

it's a free program. If you can help us it wold be great.



thank you for replying!
 
Old 02-13-2003, 11:21 AM   #5
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Unfortunately I have no experience with Blender 3D, I use XSI. Unless some one can do a UV unwrap for me then I will be pretty useless.
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Old 02-13-2003, 02:05 PM   #6
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As for textures, you would just want the bitmap, right?

I'm not familiar with blender, what kind of file extension would you be saving that in? .dxf?
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Old 02-13-2003, 02:07 PM   #7
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I use zbrush, and I can "paint" textures on it, then it will export the as the map or whatever...really nice...

Although I'm a newbie, I haven't tried texturing, and it'd be a fun learning experience...
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Old 02-13-2003, 06:07 PM   #8
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Yea we can unwrap the model, then send it to you and you texture it. We only need a .jpg or a .tga


Tx for your offer it would be great to have some help

(blender can open .dxf and .vrml for the model file. For the image file it can open .jpg and .tga)
 
Old 02-13-2003, 11:20 PM   #9
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OK, I'll do some zbrush tutorials on texturing, when do you want to send me the files?
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Old 02-14-2003, 01:51 AM   #10
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well I said to my character modeller to ucwrap the model. Then I'll send the uvwrap to you (by your email address uphere?). There is also some other guys that said they could give it a try so I'll send it them and then I'll choose the best one hehe

Well just one thing: the character is not a human but it must be texture as a human!!! Very important. So when I got the uvwrap I send it to you!

Thanks for helping us!
 
Old 02-14-2003, 11:22 AM   #11
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Ok, just quickly, but are you looking for all the maps, eg Colour, diffuse, Specular, bump, reflection?

Email is Cpmanley@aol.com, but for some reason I can't open any emails today so if it's small enough send it to chrismanley@hotmail.com
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Old 02-14-2003, 02:37 PM   #12
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Well, as I said before I'm kinda a newbie, so I didn't even know what UV mapping was until I went looking through a few zbrush tutorials on texturing...

The thing with zbrush is to have the model, then you can "paint" on textures on it, then export the textures to use with that UV mapping proggie...

So I guess I"m out of the helping ring until I can learn how to texture...
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Old 02-14-2003, 04:10 PM   #13
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Um no, I meant like unwrapping the UV manually then giving me a jpeg or somthing with all the UVs stamped on to it so I can use them as guides in Photoshop.

I have loads on at the moment so Idon't really have time to unwrap them myself after exportin to XSI. I am doing a human at the moment and it has taken me about 12-13 hours to do the colour map on it's own and I'm still not finished. (my first one.)
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Old 02-14-2003, 06:34 PM   #14
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That's just it, wildfire, I don't know how to stamp the UV's on...

If I can get a model or whatever into zbrush, usually, all you have to do is paint the texture on, then export the entire texture as a .bmp...

Then if needed, I export the model into rhino, and all I have to do is add that texture in the render properties window, then it works fine..

I haven't done a lot of cg, so why don't I just kinda lay low until I've done SEVERAL tuts on how to do this...
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Old 02-14-2003, 09:42 PM   #15
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well yea the color/bump/specular map would be appreciated (diffuse and reflection would be cool but not primordial).

We can uvmap and uvwrap it ourselves, your job is to texture it

Since UnLevel is using Zbrush that would be difficult..because he must have the model (no?!?) but I'll send it to wildfire when I got it. ok?

(I'll get it in max 2 day)
 
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