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Old 09-01-2006, 06:05 AM   #1
Vizfizz
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EIAS Wishlist Part 2

Ok...we've all made our fantasy wish lists. Now its time to get more realistic. Here's your task. I've gone through all the lists, both here and on EI's site and I've compiled the major requests. I'm going to break the list into what I think would complex additions to EIAS and those that are not so complex. Your job will be to pick your top two complex additions and three smaller tools. If I missed your issue, forgive me, but resist the urge to write it in. Ok?

Large: (Pick Two)

1. 64 bit support for Animator and Camera.
2. HDRI & 16bit output with Layered PSD output.
3. True Multithreading support for Animator and Camera.
4. Nodal Texture Manager & Improved Material Previews.
5. UV Mapping Editor.
6. An advanced Particle FX system.
7. Hard and Soft Body Dynamics.
8. New Plugin API for more advanced plugins.
9. Non Linear Animation Support.
10. FBX Export.
11. OpenEXR.
12. Internal Modeling Support w/Sub-Ds.
13. Updated UI.
14. Fur & Hair Tools.

Small: (Pick Three)

1. Texture and Light Baking.
2. Referencing System.
3. Custom Hot Keys.
4. Quanternion Rotation Support.
5. Sub-pixel displacement.
6. Mirroring tools for bone placement.
7. Lattice Deformers.
8. Redo.
9. Set Driven Key and Custom Attribute support with sliders for character animation.
10. Enhanced Text import support.
11. EPS import.
12. Improved F-Curve editor.
13. Spline IK.

There yah go. Choose.
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Old 09-01-2006, 06:34 AM   #2
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Yo,

Sorry, I've been selfish and gone for the ones that will help me at work

4. Nodal Texture Manager & Improved Material Previews.
13. Updated UI. <- Not specifically talking about visually here, talking about more feedback and extra preferences (for label names etc) and a way to selectively sort the project list alphabetically. And the rest...

2. Referencing System.
3. Custom Hot Keys.
10. Enhanced Text import support.

Either one of the big ones alone would keep me happy
Ian
 
Old 09-01-2006, 07:23 AM   #3
manuel
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Manu Roig
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Hard:

4. Nodal Texture Manager & Improved Material Previews.
13. Updated UI. (like Ian said, if it means more than just a pretty skin. Better controllers, better visual feedback and selection-tools in the projectwindow...)

Small:

2. Referencing System.
4. Quanternion Rotation Support.
8. Redo.

Aaargh, hard choices indeed. I have to resist the urge to replace "redo" with a more sexier feature. The more I think about it, the referencing system would have to be my number one feature in this list.

Last edited by manuel : 09-01-2006 at 07:27 AM.
 
Old 09-01-2006, 07:54 AM   #4
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Large:
13. Updated UI.
4. Nodal Texture Manager & Improved Material Previews.
If I could choose another I really would like a built in advanced particle system. But I'll behave :-)

Small:
12. Improved F-Curve editor.
7. Lattice Deformers.
10. Enhanced Text import support.
 
Old 09-01-2006, 08:36 AM   #5
Hiddenman.fr
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A really difficult choice as if you have to choose who is your preferred child. But I prefer choosing real new functions that you can't do in EIAS, even if you have the time. For example mirroring tools for bone placement would be cool, but you can do that without a new tool, so, here is my choice:

Large:
4. Nodal Texture Manager & Improved Material Previews.
2. HDRI & 16bit output with Layered PSD output.

Small:
11. EPS import. (so text import is solve and much more)
2. Referencing System.
5. Sub-pixel displacement.
 
Old 09-01-2006, 11:31 AM   #6
Martin Kay
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Large: (Pick Two)

3. True Multithreading support for Animator and Camera.
4. Nodal Texture Manager & Improved Material Previews.


Small: (Pick Three)

1. Texture and Light Baking.

5. Sub-pixel displacement.

12. Improved F-Curve editor.

I'm no animator, so a lot of this stuff means nothing to me, but I think any improvements/ enhancements should be aimed at grabbing a larger user base.

Martin K
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Last edited by Martin Kay : 09-01-2006 at 11:33 AM.
 
Old 09-01-2006, 12:26 PM   #7
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Thank you for your comments so far. I want you to realize something while you're making your choices. This thread is being heavily examined by those capable of bringing about these changes in EIAS. The dominant choices will help determine the direction EI goes next and the type of resources and investment needed to get the job done. Seriously. This could wind up being more than just a "wish list".

Obviously, the feasibility of each selected item will need to be examined to see if integration into EIAS is truly possible without massive overhauls to the code.

Here are my choices:

Large: (Pick Two)

8. New Plugin API for more advanced plugins.
(More capabilities in more peoples hands is important to me. Having plugins capable of being open and full interaction between plugins and main EI windows would be great. Plus improve the Plugin API to allow more communication and simulation history and forecasting with Camera. Camera needs to be aware of more than just the single frame being rendered.)
4. Nodal Texture Manager & Improved Material Previews.

Small: (Pick Three)

1. Texture and Light Baking.
2. Referencing System.
11. EPS import. (Rasterization of EPS curves into polyline entities would be really great for Paralumino's geometry engines!)
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Last edited by Vizfizz : 09-01-2006 at 12:59 PM.
 
Old 09-01-2006, 01:29 PM   #8
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Large: (Pick Two)

8. New Plugin API for more advanced plugins.
If implemented correctly this could give plugins direct control vertices in animator windows, and other interactivity effectively making them seem "Native". Better interaction between plugins, etc. And then our very active developer community would no longer have their hands tied when developing plugins. This could be the single most important feature for rapidly advancing fuctionality of EIAS.

3. True Multithreading support for Animator and Camera.
This is needed. EIAS has been and remains the speed champ with Camera's Phong engine, but raytracing performance (including GI) can actually be slower than other rendering engines. EIAS should do everything to stay on top with respect to speed.
Animator redraw often chokes on multi-million poly scenes, speed that up too.

Small: (Pick Three)
2. Referencing System. Really needed. Even if this is just an after effects style of a "project in a project" referencing other project files (as opposed to "merge"). Allow for swapping one referenced project to another for rapidly replacing complex sets of objects/ lights/cameras (not just changing the one referenced project)
1. Texture and Light Baking-

X -maybe some minor UI improvements (functionally) vs. a complete overhaul. (scroll support, Custom Labels, etc.?)
 
Old 09-01-2006, 01:44 PM   #9
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For me a new plugin API would be great but it needs work and would make EI Tech prevent itself from doing improvments for EIAS by leting the work to 3rd party developers. For too long EI Technology group has let developers make its job.
 
Old 09-01-2006, 03:56 PM   #10
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Choosing between so many badly needed options is hell!! well, here we go:

8. New Plugin API for more advanced plugins.
(With these is more posible to have Hair and other very needed funtionalities inside EiAS)
10. FBX Export.
(What is the point having FVX support without this?)

Small:

1. Texture and Light Baking. (Faster renders)
5. Sub-pixel displacement.
9. Set Driven Key and Custom Attribute support with sliders for character animation.

I don´t agree with Esthefane about EI Technology group leting developers make its job. I think they are a too little development staff for the task, and that is because there are too few users to make it possible. Users=money=development

FelixCat
 
Old 09-01-2006, 03:57 PM   #11
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Not to turn this into a discussion thread, but I feel that probably the most needed feature has been omitted:

Renderama v2

Able to transfer ALL the files that it needs
Displays the name of the camera (as in viewpoint) being rendered
Saves render duration information
Ability to select what camera renders what job (masks to slow machines etc.)

This isn't the thread for it, but a big doh for forgetting to put it in eh Brian
Ian
 
Old 09-01-2006, 04:08 PM   #12
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You are right, Ian: Renderama v2 plus the posibility to render layers as C4D ;D

FelixCat
 
Old 09-01-2006, 04:14 PM   #13
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Hey Felix, of course it is a money question, but in my opinion EI Tech has never done anything to make money (I know I'm a bit tough but things are what they are. Brian Pohl, in a short time, has changed lots of things and be in CGTalk is not the smaller one!! I think that the reason why they aren't died today is because of all the work of third party developers (NorthernLights, Konkeptoine, Ramjac, Paralumino, …). Without them you can't do much with the host application.

Cause - Users=money=development
But - Investment / Development / Communication = users = money = development = more users.

EI Tech has lost lot of very well known users due to lack of development and it is a pitty. Hope future will change that cause Good Users=Images/Animation=References=Visibility=More Users I don't want to declare the war, just an opinion.
 
Old 09-01-2006, 04:41 PM   #14
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Renderama v2 seems to be important too.
But is this a "big" feaure or a "small" one?

Possible Features of 'Rama2
1) Integrating renderama functions with new multi-threaded camera application (how does this work? are there any new features possible here? Possibly limiting #of threads per camera for local machine so that processing a batch doesn't take 100% of machine's resources for rendering "in the background").
2) Lower "overhead" (ram and processor)
3) SAVE RENDER TIMES INTO FILES! (from start of render to final stitching/saving) (just like rendering straight to camera)
4) More efficient output so there aren't multi-gigabytes of control files that need to be sent over the network. (smarter slaves?)
5) View process/ more info of remote slaves

Anyone else want to chime in?
 
Old 09-01-2006, 05:55 PM   #15
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Well, since I'm not sure if openGL enhancement is covered in updated UI, I will pick choices geared to my workflow to support additional animation feature.

Large: (Pick Two)

9. Non Linear Animation Support.

12. Internal Modeling Support w/Sub-Ds.


Small: (Pick Three)


2. Referencing System.


8. Redo


9. Set Driven Key and Custom Attribute support with sliders for character animation.


and I very much like the added suggestions of Renderama v2 and the ability to direct the render tasks...
 
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