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Old 08-30-2006, 02:33 PM   #1
Grond
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Luis Diaz
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Mental Ray problem with volume light

Hello,
I' ve done this render in mental ray with volume light from the windows (map opacity).
But, how can I avoid this lines ? they are not part of any texture or map.


thanks guys.
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Last edited by Grond : 08-30-2006 at 06:45 PM.
 
Old 08-30-2006, 08:43 PM   #2
Ls3D
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M. Shea
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Cool

Those lines look fine to me, they are from the occluding geometry right? So to get rid of them exclude the geometry and perhaps setup a mask object around the window frames that does not render.

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Old 08-30-2006, 08:43 PM   #3
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