|08-30-2006, 02:33 PM||#1|
Join Date: Dec 2005
Mental Ray problem with volume light
I' ve done this render in mental ray with volume light from the windows (map opacity).
But, how can I avoid this lines ? they are not part of any texture or map.
Last edited by Grond : 08-30-2006 at 06:45 PM.
|08-30-2006, 08:43 PM||#2|
Freelance since 1991portfolio
3D Artist/Illustrator/Set Designer/Generalist
Encinitas California, USA
Join Date: Feb 2002
Those lines look fine to me, they are from the occluding geometry right? So to get rid of them exclude the geometry and perhaps setup a mask object around the window frames that does not render.
|08-30-2006, 08:43 PM||#3|
Lord of the posts
Join Date: Sep 2003
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