Mental Ray problem with volume light

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  08 August 2006
Mental Ray problem with volume light

I' ve done this render in mental ray with volume light from the windows (map opacity).
But, how can I avoid this lines ? they are not part of any texture or map.

thanks guys.
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Last edited by Grond : 08 August 2006 at 06:45 PM.
  08 August 2006

Those lines look fine to me, they are from the occluding geometry right? So to get rid of them exclude the geometry and perhaps setup a mask object around the window frames that does not render.

Shea Design 3D
  08 August 2006
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