|03-16-2002, 09:51 AM||#1|
Join Date: Mar 2002
Testing the fur, I found a problem.
Why the pixels are broken on the end of the fur,
as the above close-up image you see?
(This image is captured one from render region in XSI's viewport
and its size is the orginal one not a resized.)
Even after I changed the values of Anti-aliasing Sampling and Filtering in Render options, the results were same.
Also, In the material of hair, I've tried under the condition of the transparency value '1' and unchecked specular.
But I got the same result.
I want the ends of the fur go clearly like its bodies.
Could anyone help me, please?
used system spec.:
- CPU: Pentium III 550 (single),
- Main Memory: 640MB
- Graphic Card: Geforce 2 Pro 64MB
Last edited by bekgol : 03-16-2002 at 10:22 AM.
|05-04-2002, 09:17 PM||#7|
Lord of the postsportfolio
Wellington, New Zealand
Yes, I think I found a solution. I just turned up the aliasing a bit, used 2/3 with box filter.
Maybe you could post the scn file for that hair scene, so i can have a look at the settings.
|05-22-2002, 04:35 PM||#8|
a solution to your problem
well ill give you a hint...could it have something to do with your settings on the panel image you posted????
ok ok this was a loaded question.
turn your "frizz at tip" setting down a little YA GOOFBALL ...LOL
|01-13-2006, 03:00 AM||#11|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|