|03 March 2002|
Testing the fur, I found a problem.
Why the pixels are broken on the end of the fur,
as the above close-up image you see?
(This image is captured one from render region in XSI's viewport
and its size is the orginal one not a resized.)
Even after I changed the values of Anti-aliasing Sampling and Filtering in Render options, the results were same.
Also, In the material of hair, I've tried under the condition of the transparency value '1' and unchecked specular.
But I got the same result.
I want the ends of the fur go clearly like its bodies.
Could anyone help me, please?
used system spec.:
- CPU: Pentium III 550 (single),
- Main Memory: 640MB
- Graphic Card: Geforce 2 Pro 64MB
Last edited by bekgol : 03 March 2002 at 10:22 AM.
|05 May 2002|
Lord of the postsportfolio
Wellington, New Zealand
Yes, I think I found a solution. I just turned up the aliasing a bit, used 2/3 with box filter.
Maybe you could post the scn file for that hair scene, so i can have a look at the settings.
|01 January 2006|
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