HARDCORE MODELING: 30Days 30Models: Silver

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  08 August 2006
HARDCORE MODELING: 30Days 30Models: Silver

I'm soo in!! This will be great!! Off to modeling I go!!!

So far:

1. Paintbrush
2. X-acto knife
3. Rapier
4. Desk
5. Speakers
6. Push pins
7.
8.
9.
10.
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Last edited by spirogyro : 09 September 2006 at 05:13 AM.
 
  08 August 2006
This is my first model, a brush!

Here's the TOP VIEW:


FRONT VIEW:

THE SIDE(hehe):

BEAUTY SHOT:

I used Maya and Photoshop

Modeling: 1 hour
Texturing:1 hour
Paint effects and Render:1

Total:3 hours

(All images are 600x800, please let me know if I'm doing something wrong)
oh yeah, I was really wondering if hair/paintFX was legal? I wouldn't know any other way to come close to doing a brush like this without it.


-Spirogyro
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Last edited by spirogyro : 08 August 2006 at 05:18 AM.
 
  08 August 2006
I like it! Very nice!!
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| Modeler|Texturer| Rendering|

- .....the most important things in life are always theones without form..... -
 
  08 August 2006
Sweet, I really dig the metallic texture you've got on there. It almost has a white-wash fence quality about it.
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"Lord, beer me strength."

Live-Action FLASH
 
  08 August 2006
Thanks for your interst guys





....more to come.

-Spirogyro
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  08 August 2006
Model#2: X-ACTO KNIFE

Here's the second model I've made, the X-Acto knife. I thought this was fairly simple but fun, so I went at it.

TOP VIEW:

SIDE VIEW:

FRONT VIEW:

BEAUTY SHOT:


Done in Maya

30 mins modeling
30 mins rendering

-Spirogyro
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  08 August 2006
Wow, I really like what you have going one with your metal shading. Could you explain a little bit about how you set it up. Shading, lighting, ect...

Good job, keep it up.
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"What do you mean, "I broke Maya!!!"
 
  08 August 2006
Rapier

This is the next object, the Rapier sword:

TOP VIEW:

SIDE VIEW:


FRONT VIEW:

and the BEAUTY SHOT:


again, Maya

Modeling: 1 hour
Materials and Rendering: 1 hour

Total:2 Hours

NEXT!!!

-Spirogyro
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  08 August 2006
Originally Posted by mike0006: Wow, I really like what you have going one with your metal shading. Could you explain a little bit about how you set it up. Shading, lighting, ect...

Good job, keep it up.


Sure Mike,

Here's the shading network, it's actually very simple and so is the lighting. The lighting is your basic 3 point lighting system with a quadratic falloff.
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  08 August 2006
lol Anything that involves quadratic can't be simple... Thats a very nice metal shader do you have any idea how to do that in 3Ds Max? Your models are looking great keep it up.
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P.S.- This is what the alphabet would look like if Q and R were omitted
 
  08 August 2006
Originally Posted by Noggy: lol Anything that involves quadratic can't be simple... Thats a very nice metal shader do you have any idea how to do that in 3Ds Max? Your models are looking great keep it up.


To be honest Noggy, I don't know the first thing about Max, and don't be scared of the quadractic....it's just a setting.
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  09 September 2006
Desk

Back with some more, I've been away for a little while. (Busy at work) But I'm back at this challange, though i don't know how much longer I have...anyway:

BEAUTY SHOT:

FRONT:

SIDE:

BOTTOM:


Used Maya and Photoshop
1 hour total

I'll be back with more soon.

-Spirogyro
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  09 September 2006
Speakers

BEAUTY:

TOP:

FRONT:

SIDE:


1 Hour modelling
.5 Hours rendering

Maya

-Spirogyro
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Last edited by spirogyro : 09 September 2006 at 05:07 AM.
 
  09 September 2006
Pins

BEAUTY:

FRONT:

TOP:

BOTTOM:



15 MINS modeling
15 MINS rendering

Maya

-Spirogyro
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  09 September 2006
Very nice work on the paint brush. The tacks and the exacto knife seem to be fairly low resolution. As I've said in another thread, using subD surfaces (or nurbs, since you are using Maya) would have allowed more control over the resolution depending on the rendering needs.
 
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