Hardcore Modeling!: 30 Days, 20 Models: GOLD

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  08 August 2006
Hardcore Modeling!: 30 Days, 20 Models: GOLD


-added on Sep 24
Hi all.
Am in..hoping to do 30 models in 30 days.

About the challenge: It was very strange for myself to just decide that I wanna do this challenge in the midst of the workload I already had. I had really loved the concept and I love working to meet impossible deadlines. I felt I could use this challenge to develop and polish my skills making things that I may never have to make in a studio environment. I am basically a character modeler (trying to be ) and therefore have not tried or am not much confident about making props and inorganic stuff. Am really happy I jumped in..am enjoying it. Whether I'll get time to do 30 is secondary for now.

About my tool:
My fave 3DS Max 8. The same for all models. Renders in mentalray/vray..post in photoshop.

Approach: I plan to use box or poly modeling through out the challenge. I'll try keeping spline extrusion modeling and booleans out of my way for good results after turbosmooth. So choice of models also will be things that have a curvy edge to it. Something that could help me work my line flows and stuff out as well (yeah..even on inorganic models just a thought)

1...2...3....ready!!

Heres my 1st.
#1: Segway (4 hours 40 minutes) and a couple of hours to apply some basic shaders n render tests


Beauty 01

Beauty 02


Side



Front



Back


About Segway: I wanted to start off with something I havent seen. Segway on the list sounded good. Googled for Segway and I saw this really cool personal mobile. Made this at office freetime (2-3 sessions of it).

Last edited by anishmations : 09 September 2006 at 03:09 AM.
 
  08 August 2006
#2 Screw

Here's my next
#2 Screw (approx 1.5 hours to model..shading extra)

Beauty01


Top

Bottom


Side/Front


A Shaded trial here..


About Screw: I started off with no definite plan as to how to go about it. But I knew a spring primitive could help. I dint want to use boolean though coz I want to use a turbosmooth for tat natural look. took some time figuring it out.. and then it was a breeze. I'm happy with the result. Rendering took a long time to get the effect I wanted.

Last edited by anishmations : 09 September 2006 at 12:41 AM.
 
  08 August 2006
#3 Pencil

Heres the next:
(box modeling. no booleans.)
#3 PENCIL (2.15 hours to model. shading and rendering extra)

Beauty


Front and Side



Top and Bottom


beauty



in colors..


about: Long time since I used a wooden pencil. I went around looking for this wooden pencil (yellow and black) with the eraser at the back..and the only available pencil with the rubber at the back was a camlin flora (it had some flowery prints on it). Anyways bought one and sharpened it with a knife to get a really uneven careless look. The lead looked untouched though from sides. Used tat as reference for the model.

Last edited by anishmations : 09 September 2006 at 12:49 AM.
 
  08 August 2006
top work...love the shaded renders of the screw and the pencil
 
  08 August 2006
#4 Nail

thanks robo dude! ur thread is rocking!!

Here's my next.

#4 Nail ( Roman Crucifixion Nails) (45 mins..shading and rendering extra)

Beauty


Front/side


Top/Bottom


in Color..


About nails: Crucifixion nails...dreaded stuff. Thought U could use some Zbrush too. Primitive modeling in max plus a lot of rust and wear from zbrush. Finished it in one uninterrupted sitting for the 1st time

Last edited by anishmations : 09 September 2006 at 12:54 AM.
 
  08 August 2006
#5 Gladius

Here's my next!

#5 GLADIUS
(3.45 hours....shading rendering extra)


Front/Back


Top/Side


in color...


About Gladius: Am a fan of bladed weapons and I always loved this this..but never knew its proper name. Googled around for reference images and found 2 that I could crossbreed for my make. ref1 and ref2
Poly modeling..no spline extrusions.

Last edited by anishmations : 09 September 2006 at 12:58 AM.
 
  08 August 2006
Anish! awesome modeling and rendering..... PENCIL and NAIL is my favourite..... I am sure that the next model is going to be even better.... ALL THE BEST.... GOOD WORK
 
  08 August 2006
#6 Axe

Thanks Nitin. Am trying..

Another one. hmm..This was rather simpler. I might replace it later on with an orcish axe ..if time permits.

#6 AXE (1.20 hours and a lot of time on shading and rendering)



Top n Bottom


Front n Back


Sides


colors..


About Axe: Had actualy collected a lot of very high detailed orcish axe images for reference earlier. But had to settle for this one (owing to 'time' reasons) for which I dint hav a live reference for. This is what I have seen being used in real life. The model was simple and easy..texturing and shadin was tough..used zbrush not for the hero axe, but for the cut tree bark .

Last edited by anishmations : 09 September 2006 at 01:03 AM.
 
  08 August 2006
Your beauty renders are just beautiful. Are you doing field of focus in 3ds Max or Vray? Can you do something like that with just 3ds Max? Because I dont have Vray.
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P.S.- This is what the alphabet would look like if Q and R were omitted
 
  08 August 2006
Thanks noggy!
Depth of field is simulated in Vray. Max, by default, also can simulate depth of field. Just check out the camera parameters. U can even do a quick preview of ur depth of field on the viewport. In there, the more the value u set for samples, the better quality of DOF u get.
 
  08 August 2006
nice models!!.......what program are you using?....the details on the Roman Crucifixion Nails are very nice indeed.
__________________
| Modeler|Texturer| Rendering|

- .....the most important things in life are always theones without form..... -
 
  08 August 2006
thanks binder! I use Max. the nails got a little help from zbrush.
 
  08 August 2006
#7 Stool

Here's my next.

#7 STOOL
(4 hours plus extra shadin and renderin time)

Beauty

Top n Bottom


Front n Side


in color...(i'm not really happy with this one)


About Stool: Looked like quite a relaxable day at office. Wanted to do something I'd really love to do..something inorganic with an organic feel with respect to modeling. Google gave me this which I wanted to use as the base reference. Full on polygon modeling...no spline extrusions or booleans.

Last edited by anishmations : 09 September 2006 at 01:09 AM.
 
  08 August 2006
Originally Posted by anishmations: in color...(i'm not really happy with this one)


WHAT!!??....very good modeling, I'm loving the imperfections you have going there, giving it a "not so perfect as most 3d models tend to look" feel.....lol
__________________
| Modeler|Texturer| Rendering|

- .....the most important things in life are always theones without form..... -
 
  08 August 2006
I agree with binder.... I think that all your models are looking good... Even the stool (which you don't really like)....

One thing though... on the gladius where did you get your references??... I don't think that that resembles a gladius at all... (sorry I took latin a few years ago and the gladius is the roman battle sword)... that and have you seen Gladiator... he used the gladius alot (like I said it was the roman battle sword).... Though it is a nice sword for sure . Sorry just my 2 cents.. lol

Honestly everything else looks awesome... keep it up
 
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