Annoying patch mirroring & attaching problem

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  08 August 2006
Annoying patch mirroring & attaching problem

I've started to create a car with quad patches, but now I've got a huge problem:

Mirroring patch works OK, but when I attach those 2 quad patches, that patch which Im attaching turns like inside out, there's no any vertex's or edges showing, because the are all inside, the "material" flips? Why? how to disable this ugly feature? I hadn't this problem before, and I just installed this prog (3dsmax7).

Another problem comes when I'm trying to weld these two halfs after attach, I can only weld every other vertex's. Could it be cause that attach problem?

Please help me! thanks.
  08 August 2006
Man, dont use patch modelling. Use quad polygons instead and then subdivide it. Patches, nurbs and similar are dead and dont have much support in max. And there is "Normal" modifier by the way that can flip mesh normals. But i dont know whether it works for patches too. Also there should be feature like "flip selected" inside the patch tools.

Last edited by cryptosporidium : 08 August 2006 at 05:53 AM.
  08 August 2006
Hmm, sounds good cause you say so But Ive never heard those, or atleast I cant use them, so could you tell me? thx
  08 August 2006
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