Hardcore Modeling!: 30 Days, 30 Models: Platinum

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  08 August 2006
Hardcore Modeling!: 30 Days, 30 Models: Platinum

Hey dudez,
Got the first model for the competition done:

Model: Screwdriver.
Time: Hour and a half.
Description: Just a random weird screwdriver i had in my toolbox.


Perspective:


Side views:


Comment and crits are always welcome.

Good luck to everyone participating in this great competition.




-Pdude
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  08 August 2006
Looks great, and yes that is a strange little screwdriver. My only small crit would be that the blinn makes the handle look real nurbish.Nice coarse area in the middle there, it really balances it out.
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  08 August 2006
Wow, looking good.
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  08 August 2006
perhaps the most detailed model so far. I'm looking forward to seeing how your thread progresses.
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  08 August 2006
Nice but weird looking screwdriver.
Nurbs looking a little to soft on the handle. Maybe a loop cut here and there and done.
Nice level of detail.

One thing - the screws are looking like drills to me.

P..:
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  08 August 2006
Good model! But like prayas said, your screws look like drills.

Anyway... goodluck with completing the challenge!

ZaneV
 
  08 August 2006
pdude, could you give a quick explanation of how you modeled the rough looking part of the screwdriver? I'm modeling a guitar and thats the same look that I want to achieve with the knobs.

Looks great by the way. Though, I agree with everyone else that the handle looks a little off. Mabey that's just how it is.
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  08 August 2006
Thanks for the replies guys, I agree that it looks kinda soft and that its very weird
but that how it is...very uncomfterble to hold though, too bad i dont have a working
camera...

Mike - There are several ways of modeling it...some yield better results then others, But
a quick and painless technique is by extruding a tessellated mesh:




Hope that answers your question, But if not then dont hasitate to post again.




-Pdude
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Last edited by Pdude2K5 : 08 August 2006 at 07:23 PM.
 
  08 August 2006
Hehe, well that was rediculously simple. I love it, thanks.
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  08 August 2006
Oh wow, nice. I just made a tiny triangle and duplicated it with a 9 degree rotation until I had the full circle. Your technique looks much more accurate and well... easier.
I guess that's what this is for... learning. Thanks for posting that!
 
  08 August 2006
Hey dudez,
Sorry for not posting for a while, My 20 gig HD started showing signs of retirement
during an online game of Battlefield 2 so I had to replace and reinstall everything.
Anyhow heres an update:

Model : Camera
Time : 6 hours
Description : Modeled from a single mesh at subdivision 2, Rendered at 3, All of the holes
were done with the regular cut tool.

Perspective:


Side Views:


Next model: Turtule statue.
I will download Vray trial and start making other renders then just regular skylight\Light tracer.
I need to hurry up with the models so probably the next few ones after the turtule statue
will be smaller models.

Good Luck to anyone competing .




-Pdude
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CryEngine SDK is cool (-;

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  09 September 2006
30 Days 30 Models: Please post your entry.

This is an FYI:
HCM: 30 Days: Message for thos who did LESS than 10 entries (Best Individual Entry)
-R
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  09 September 2006
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