08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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HARDCORE MODELING!: 30Days, 30Models: Platinum
OK, well maybe it's in my character, but whenever I see a pick-and-choose challenge, I always pick the tuff stuff first. Why is a PSP tough for me? Well, because I don't own one. And I know there are just going to be twenty fanboys passing through here bawling their eyes out because it's not completely accurate. My response: meh, I had few hi res references, and had to guess-timate on a lot of things. That and it's a few hours of work. I'm happy.
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08 August 2006 | |
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Veteran
Max
3D Artist
Self Employed
Israel
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Good looking PSP there man, Looks pretty accurate from where iam sitting, Not
much crits only a Good Luck in the competition ![]() -Pdude __________________
CryEngine SDK is cool (-; Master Chamber entry "Imagination is more important than knowledge" - A.E |
08 August 2006 | |
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Vray FTW!
portfolio
Andrew Heisz
Canada
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Yea looks great, I would add the start, select, home, music and screen buttons though. Other than that, it looks great.
__________________
For my animations, art and tutorials goto: CG Lot Blog or my youtube channel... http://www.youtube.com/user/MrCGLot |
08 August 2006 | |
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Mr. Modo
portfolio
Andrew Majewski
Microstation 3D and 2D Guru
General Dynamics
USA
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nice model and as I myself don't own a PSP (or any kind of console or handheld), I'm not knowledgeable about any of the inaccuracies. Looks good enough though.
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08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Day 2.
OK, I really, REALLY hope I don't have to start a new thread every day.
Allright, I figured let's pick an easy object. So I picked a pencil, which is basically a subdivided hexagon, but then I started realizing imperfections on the pencil. I noticed how it slowly changed from a hexagonal base on the sharpened end to a circular tip, so I had to get that right, and in the end it's way too complex and heavy poly-wise for a pencil. Voila: TITLE PENCIL ![]() ![]() ![]() I hope I don't get penalized for not using orthographics on the front shot. It was quite tuff to make out what it was because it's literally pencil-thin. |
08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Model Number *3* Only 27 To Go. Shoot Me Now.
Well, for starters, guess who's too tired to process and write intelligent thought. Yep, me. Well this was a marathon, but once I had references, mostly from Dutch tractor websites, go figure, I started modeling, and four hours later I'm calling it a night.
FORKLIFT
![]() By the way, don't expect anything too thrilling tomorrow. School starts and I won't have four hours to build anything.
-Brian |
08 August 2006 | |
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Gimme da cassshhh!
portfolio
Waylon Winn
Senior Environment Artist
Edge of Reality
Austin, TX,
United States
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![]() Hey man, the psp and forklift are looking great! Keep up the good work. Look forward to seeing the 30 models you pump out.
![]() Waylon |
08 August 2006 | |
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Know-it-All
portfolio
Jussi Kemppainen
Founder
Dinosaurs are Better
Tampere,
Finland
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The forklift is very good!
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08 August 2006 | |
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Veteran
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Just 4 hours for a forklift, that´s pretty fast. Nice accurate models, acn´t wait to see more. What modler do you use?
__________________
Try hard fail hard, no matter Try again, fail again, fail better --Samuel Becket -- www.cgknowledge.com -- |
08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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4 hours, straight. I didn't even take a bathroom break.
![]() Thankfully it's mostly symmetrical (except for the gas cap and other things.) Had I really wanted to detail it I would have inserted cables, brakes pedals, and wiring it would have taken more time. So, I spent all my time yesterday building that "expletive" thing, so I decided I'd do something as simple as possible. So I present to you ... ERASER
![]() That's just the pencil from day 2. I decided that I'd throw it in there so people wouldn't think it's a mushroom. |
08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Model 5: EEL
Okey Dokey, it's passed midnight, so technically it is tomorrow. I wanted to try something very organic, and nothing gets more organic and less polygonal than a snaky little thing. This is just a maya model, thrown together very, very quickly. I wish I had Zbrush. I only own Maya, and the program's sculpture tool, well, sucks. This took an hour, including rendering.
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08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Model 6- Boombox
OK, well, once again, like my big previous models, I don't have access to a 1981 ghetto blaster window shaker. So, where do you go for references? Ebay. Anyway, this build took a bit longer than I had anticipated mainly due to the webbish speakers and other detailed parts. Hope you like it.
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08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Oh, and thanks for the good feedback.
I hate it when you complement someone and they forget to recognize it. So thanks to Fist, Juzz, Laeng and all others for the feedback. I just need to set some time aside and write some thank-you notes. Feedback is certainly nice to a student.
![]() Now what should I model next? |
08 August 2006 | |
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Frequenter
portfolio
Matthew Thain
student
Syracuse,
USA
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Superb Modeling on the BoomBox! I really like it! threw me back in my chair! great detail! by the way you didn't happen to attend Davis high?
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08 August 2006 | |
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Freelance Tickler
portfolio
Brian Anderson
Art Director
Alive Signs / U of U
Farmington,
USA
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Sorry, nope. Everybody else my age attended there. I moved to Utah last spring. Lived most of my life in Vegas prior to that. How 'bout yourself?
New Model: Strawberry. ![]() Allright, the thing about this model was that I had zero expectations that it would take so long. If this weren't a modeling challenging I would have just used a displacement map, but since I always have to do things the hard way I decided to sculpt everything. Well after an hour of that I realized the seeds were not coming out geometrically correct. So I ditched that, and restarted. Beveling, combining and merging edges. Followed by laticing the crap outta this thing into a cylinder, then relaticing the cylinder into a semi-sphere. The only "fast" part of this model were the leaves, which I'm not totally pleased with, but they get the job done. OK, modeling food has made me hungry. Subway's-a-calling. |
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