: Very nice, except the material on the picture frame isn't really working for me. But the glass/metal candle holders, and the plate, work perfectly!
: Yes those "glow blobs" are indeed a problem. Try to do what I did (which is a classic "trick" to get stuff to look "brighter"); layer a few glow-blobs of different radii.
Originally Posted by jeremybirn
One thing that I love about MasterZap's renders, especially the first one where it's brighter, is the luster of the metal base holding the candles. That mix with very low diffuse but the right colored soft reflections and highlights creates a really nice feeling of a metal like brass or copper.
Glad you like it!
It's the new mental ray "arch&design" material (the we unveiled at SigGRAPH) in pretty much the default copper preset.
Actually everything you see is using that material, except the candles that are misss_fast*.
Here's a new rendering of mine w. some DOF plus I added some "off screen reality" with the help of a very dialed down HDRI w. a window to light/reflect in the scene.
I dialed down the coloring of the asian screen backlight... hmm... now you hardly see my paltrees outside it. Oh well.
Maybe the DOF is a bit over the top.
I think I'll try something completely different w. it now. I really liked Seggy's glass candle holders!