Colliding particles from inside geometry

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2006   #1
Colliding particles from inside geometry

I'm trying to birth particles inside of some geometry, and have them collide on the geometry's surface using pflow. Currently, the particles pass through the geometry that doesnt face the emitter as if it wasnt there. If I move the emitter outside of the geometry, the particles will stick to the surface.

Short of making a duplicate object, applying the 'normal' modifier to it, and having another deflector on the collision test list, is there a nice way to achieve this?
 
Old 08 August 2006   #2
As far as I know Ratzlaff, there isn't.. I think you will have to do as you say and duplicate the collision object then invert the normals..

Zac
 
Old 08 August 2006   #3
Use a shell modifier on your collision object to give it thickness and use a single udeflector. You'll just need to make sure that your integration step is low enough for the collision detection to be accurate.
 
Old 08 August 2006   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:28 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.