Exploring Middle Earth - In the dark - TRi-14

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Old 01 January 2003   #1
Exploring Middle Earth - In the dark - TRi-14

Here we go!!

Main character, Gary, sneakingly enters with a tourch in hand lighting his way, and his trusty sword, slowly inching his way backwards into the belly of the cave. He takes a step forward as he spins around and catches his toe on a nearby stone and tosses himself into the air loosing his torch and sword. He stumbles up, dazed, and spots his sword and torch and quickly retrieves them. He darts around looking for any incoming foes .A “quick breeze” flies by blowing out Gary’s torch. Frustrated, Gary lunges the torch into the dark and begins marching away just when the torch flies back and knocks Gary unconscious.

A story board, and renders comming soon....

Happy happy joy joy!

TRi

"WooHoo! This is so much fuuuuuuun!"

Last edited by TRi-14 : 01 January 2003 at 01:02 AM.
 
Old 01 January 2003   #2
Hey,
Cmon man where's your stuff at
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srv
 
Old 01 January 2003   #3
Here is my Storyboard:

Story Boards:

Sorenson 3 High res 6mb:
http://livingvisions.gotdns.com/sto...ard003_high.mov

Sorenson 3 Low res 680kb:
http://livingvisions.gotdns.com/sto...oard003_low.mov

UGH, Geocities. Low res (in case other links are temporarily:
http://www.geocities.com/skyend3d/c...oard003_low.mov
(might want to save target as)




TRi

Last edited by TRi-14 : 01 January 2003 at 02:35 AM.
 
Old 01 January 2003   #4
Looking good

Lookin good! I like your sense of timing.

Sergio
 
Old 01 January 2003   #5
here is my model
Attached Images
File Type: jpg cgchallenge.jpg (24.6 KB, 305 views)
 
Old 01 January 2003   #6
i like the concept skit that u planning for the chap i think it will be great if u stick to the skit as close as possible. All the best. Be watching this thread take form
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Bah!
 
Old 01 January 2003   #7
Good stuff Tri,
I agree the timing is good, maybe a little too quick in some spots (I know 15 secs can go by really quickly).
Can't wait to see more.
I am curious as to how you will use the illumination of the torch, e.g how dark will it be when the torch gets blown out? Maybe if you just change the cave colours from warmer to cooler it might work.
Good Luck
__________________
srv
 
Old 01 January 2003   #8
so sorry for the lack of updates... been really busy and i have my set built and been doing a bit of work on the lights and some rigging fixes.


TRi
 
Old 01 January 2003   #9
Sorry for the links that i have the story boards on....it may be down for a while due to the host repairing the system. will be back ASAP!
im working on rigging up the sword and torch, sword done...and torch has begun...until then...here is a quick pose to keep things going..

TRi

Last edited by TRi-14 : 01 January 2003 at 02:23 AM.
 
Old 01 January 2003   #10
..
Attached Images
File Type: jpg pose.jpg (28.7 KB, 165 views)
 
Old 01 January 2003   #11
nice sword. Hmmm maybe u will post up new materials? hehe!
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Bah!
 
Old 01 January 2003   #12
the CAVE when light with the torch it is illuminated with a warmthy feel...and when torch is out, the cave is eery and cold...
(sphere is just for a visual feedback of the position of the source of the torch light)
Attached Images
File Type: jpg cave_warm.jpg (13.9 KB, 116 views)

Last edited by TRi-14 : 01 January 2003 at 07:14 AM.
 
Old 01 January 2003   #13
..
Attached Images
File Type: jpg cave_cool.jpg (12.4 KB, 123 views)
 
Old 01 January 2003   #14
DAMN! U are fast! Looking great Tri, looking great! cant wait for the animation! Keep posting dude!
__________________
Bah!
 
Old 02 February 2003   #15
Many updates to come tomorrow. Been working real hard these past few days on cleaning everything up, timing, and getting final lighting finished. SO MUCH FUNN!! YAAAA!!!!

T.


hope you enjoy the little image for tonight.




edit: i just realized that there is a rock floating in my scene. gotta fix that one. had them on a layer and un-hide them for this pic. sorry about that.


here is a early playblast. please right click and Save As.

click this
Attached Images
File Type: jpg image.jpg (8.4 KB, 55 views)

Last edited by TRi-14 : 02 February 2003 at 05:20 AM.
 
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