CGTalk > CGSociety Art Gallery > Featured Videos
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 07-04-2006, 08:39 PM   #1
KarlErlandsen
Veteran
 
KarlErlandsen's Avatar
portfolio
Karl Erlandsen
Framestore
United Kingdom
 
Join Date: Jul 2006
Posts: 42
Smile Final Year Short - "Divine Application"

Hi everyone,
I've just finished my third year major project at the NCCA in Bournemouth, it's been pretty well received, so I've decided to put it up here for a wider audience...


Name: Divine Application

Software: Maya, Shake, DrQueue, Blender (editing only), Photoshop, Terragen, Mental Ray

Description: A 3 minute character animation. God tries to get a job on Earth, but soon finds that it's far from straightforward, even for someone with his credentials...

Time frame: I started working on this in October, and finished mid-May. However our final year also has 2 other projects and 2 exams, which cut down on time drastically. In the end I think all animation, rendering, sound and editing happened over about 9 weeks (and being a solo project, I wouldn't wish those 9 weeks on anybody!).

18 meg QT6 download:
http://www.kreanimate.co.uk/Animati...Application.mov

60 meg Mpeg4-avi download:
http://www.kreanimate.co.uk/Animati...Application.avi


Any comments or criticisms are of course extremely welcome. I hope you all enjoy it!

Karl
 
Old 07-05-2006, 01:24 AM   #2
-AquilO-
nevrotic disaster
 
-AquilO-'s Avatar
Jostein Remi Arnoe
student
Haugesund, Norway
 
Join Date: Apr 2005
Posts: 10
Hi Karl .

I like it !
I think it was very good animation and story.. the only thing that bothered me was the characters look..

The cloth seems to have worked fine for you and the scenerychange was impressive..

 
Old 07-05-2006, 10:38 AM   #3
JUNIORJESMANFINAL
New Member
portfolio
JUNIORJESMAN
LONDON, United Kingdom
 
Join Date: Jun 2006
Posts: 11
Nice one Karl, 4 stars from me, i really like it good concept, fluid animation but i have to agree with AquilO regarding the god character, the beard looks a biit wierd (the boss looks real good tho). goodluck with job hunting eh!
 
Old 07-06-2006, 12:14 AM   #4
KarlErlandsen
Veteran
 
KarlErlandsen's Avatar
portfolio
Karl Erlandsen
Framestore
United Kingdom
 
Join Date: Jul 2006
Posts: 42
Thanks very much for the stars and kind words so far, it's nice to know that all those late nights were worth it!

Quote:
Originally Posted by -AquilO-
The cloth seems to have worked fine for you and the scenerychange was impressive..

Thank you (tusen takk) The cloth was actually a horrendous hack - I did some tests with Maya Cloth during the R&D phase of the project, but when during a simple test the cloth solver actually crashed and refused to solve the cloth for certain frames, I figured I needed a slightly more reliable solution... So I ended up using dynamic curves as wire deformers on modelled clothing instead. This was miles faster than Maya cloth (it would quite happily simulate at 10fps), was able to squash and stretch with the character, and was much easier to correct when it went wrong. I'm surprised it worked as well as it did, to be honest, especially during the fast movements in the scenery change...

Quote:
Originally Posted by JUNIORJESMANFINAL
i really like it good concept, fluid animation but i have to agree with AquilO regarding the god character, the beard looks a biit wierd (the boss looks real good tho). goodluck with job hunting eh!

Thank you! The whole focus of this project was meant to be animation, so it's particularly nice to hear you liked that I agree about the beard, I tried making several other styles of beard whilst modelling (particularly in the same style as the eyebrows), but the more complex it went, the worse it looked and the more it distracted from the face. I guess it doesn't help that God is such a stylised character whilst the interviewer is more grounded either... Oh well, thanks for the crits (and the good luck too, could always use some of that! I guess we'll see what happens at our degree show on the 14th...)
 
Old 07-06-2006, 08:29 AM   #5
Sid Barnhoorn
Veteran
Siddhartha Barnhoorn
Composer for film, tv and media
Netherlands
 
Join Date: Feb 2005
Posts: 65
Send a message via ICQ to Sid Barnhoorn Send a message via AIM to Sid Barnhoorn Send a message via MSN to Sid Barnhoorn
Hi Karl,

I loved it! You did a great job on this one although I'd be careful with mixing this kind of music in with the dialogue because the music tend to rip through the frequenty range of the dialogue making it harder to hear/understand what they're saying, other than that it's briliant.

Cheers,
__________________
Siddhartha Barnhoorn
(composer for film, tv and media)
Website:
www.sidbarnhoorn.com
Email:
info@sidbarnhoorn.com

 
Old 07-06-2006, 09:50 AM   #6
waelkb
New Member
portfolio
Waelkb Badawi
Graphic Designer
2D Artist
Amman, Jordan
 
Join Date: Oct 2004
Posts: 4
Nice Nice , I like the Idea But the Models Seems Not That Good,

But Great Work, Cheers.
 
Old 07-06-2006, 11:44 AM   #7
RVG
aspiringcharacterAnimator
portfolio
Ravi Kamble Govind
Animator / Artist
Las Palmas, Spain
 
Join Date: Nov 2003
Posts: 127
Send a message via MSN to RVG
oh the boss character rocks!! Love how you've animated him...

Since you wanna do animation i think it doesn't really matter how fancy looking your models are. I think what counts more is the rig's efficiency, and it seems you've done a very good job with it. So the flaws on the models shudn't be criticised that much in my opinion.

Fantastic work dude
__________________
Ravi Kamble Govind
www.rvganimation.com
 
Old 07-07-2006, 01:24 AM   #8
KarlErlandsen
Veteran
 
KarlErlandsen's Avatar
portfolio
Karl Erlandsen
Framestore
United Kingdom
 
Join Date: Jul 2006
Posts: 42
Quote:
Originally Posted by Sid Barnhoorn
I loved it! You did a great job on this one although I'd be careful with mixing this kind of music in with the dialogue because the music tend to rip through the frequenty range of the dialogue making it harder to hear/understand what they're saying, other than that it's briliant.

Hi Sid, thank you very much! Looking back on it now, I agree with you that the voice and music don't always mix well. I did try to boost the voices and dim the music whenever they were both on at the same time, although by then I knew every syllable of the dialogue off by heart so I perhaps wasn't the best person to judge it... Something I'll definitely bear in mind for the future though, good tip.

Quote:
Originally Posted by RVG
oh the boss character rocks!! Love how you've animated him...
Since you wanna do animation i think it doesn't really matter how fancy looking your models are. I think what counts more is the rig's efficiency, and it seems you've done a very good job with it. So the flaws on the models shudn't be criticised that much in my opinion.

Thank you, I'm really glad you liked it! Funnily enough, as I got more tired towards the end of the project it became much easier to animate such a jaded and cynical character!... As for the comments about modelling, I'll quite happily admit that I'm no modeller (God's head was the first head I've ever made, and there's one hell of a learning curve there!). Animation is my calling, so I spent most of my time there trying to get the story, the rigs & the animation as polished as possible (as you spotted RVG!). I hope it was a sensible trade-off to make...
 
Old 07-07-2006, 09:31 AM   #9
AmpChuck
New Member
portfolio
Andy Bean
Animator/Director
Amputee Chicken
Stroud, United Kingdom
 
Join Date: May 2006
Posts: 14
Thumbs up Good work!

I really enjoyed this. The direction and set-up was great and it had a good few gags that were funny. It also told a story that could only be told in animation.

Stand out for me though, was the acting of the characters (particularly God) you actually suspend your belief, accept him as a person and can identify with his character traits.

Well done.
__________________
www.amputeechicken.com
 
Old 07-07-2006, 01:42 PM   #10
zehnerbomb
Veteran
 
zehnerbomb's Avatar
Matt Zehner
Houston, USA
 
Join Date: Jul 2006
Posts: 35
Send a message via AIM to zehnerbomb
Nice animation and great story. The animation definitly stands out from the rest of the work piece. I also liked the scenery changes. Great work!
 
Old 07-17-2006, 01:45 PM   #11
CoreyJAvitar
Frequenter
 
CoreyJAvitar's Avatar
portfolio
Murphy
Brigham Young University Animation Program
USA
 
Join Date: Jun 2004
Posts: 290
Send a message via AIM to CoreyJAvitar
cool cloth! nice cartoonish animation style on the smaller character!
I liked the effects as well.
Keep it up!
__________________
Yummy code, nom nom.
 
Old 07-19-2006, 01:43 PM   #12
KarlErlandsen
Veteran
 
KarlErlandsen's Avatar
portfolio
Karl Erlandsen
Framestore
United Kingdom
 
Join Date: Jul 2006
Posts: 42
AmpChuck, zehnerbomb, CoreyJAvitar: Thank you all very much, really glad you all liked it (particularly the character animation! I have to admit I breathed a bit of a sigh of relief when I read your posts!). Corey: Nice to see another Blender user here, by the way!
 
Old 07-19-2006, 01:43 PM   #13
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:19 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.