HairFX: Object hairs?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2006   #1
HairFX: Object hairs?

Is it possible to use Hairfx to generate a forest? Or, perhaps a field of wheat? Not just simple grass.

I can see this as being very useful in a number of different ways. If it could simply replace hairs with objects.

Any ideas?
__________________

 
Old 07 July 2006   #2
It's possible and very cool. Render times can get Long-long. Very long when instancing all that geometry. I like the randomness the hair modifier gives it vs. the particle spawn method.

There's a cool tutorial somewhere out there that involves vertex painting and creating environments with hair. Sorry but I forgot where it was. If you find it post me a link I'd like to see it again.
 
Old 07 July 2006   #3
I'm sorry I thought you might want to know how.

Hair modifier->Tools->Instance Node->Pick

Then choose the geometry you want. Make sure you have "Merge Material" box checked to pickup the material from your geometry.

There's a short tutorial in max for putting leaves on a dog within max.
 
Old 07 July 2006   #4
Should be pointed out that the above advice is for Max's hair rather than Hair:Fx
__________________
Matt Clark
The Pixel Hive
 
Old 07 July 2006   #5
Just to complicate things further, the Hair in Max 8 has problems with instanced objects (flipping normals, messing up mapping), which it doesn't have in 7.5.

- Steve
 
Old 07 July 2006   #6
I am avoiding MAX Hair like the plague. I really prefer HAIRFX. I do appreciate the suggestions.

I have been all over the Hair FX docs and haven't found anything related. Any MaxScript possibilities?
__________________

 
Old 07 July 2006   #7
I think the only way you could get close with HairFX would be messing with the shape profile, but you would be limited to flat trees. I think Blizzard used this method for the feathers on a crow in Warcraft.

You'd probably be better off using maybe a combination of Scatter for the closer trees and maybe something like the free version of Forest by Itoosoft, or facing particles to bulk out the distance.

Unfortunately, Max is a bit limited by RAM on the amount of geometry it can load for forests. If you have Vray, there is a proxy object which gets around this, but you can't use it for animated meshes.

Cheers

Steve
 
Old 07 July 2006   #8
Originally Posted by Matt-Clark: Should be pointed out that the above advice is for Max's hair rather than Hair:Fx


Oops...
 
Old 07 July 2006   #9
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:29 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.