CGTalk > Software > Autodesk Miscellaneous > Autodesk Softimage
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 06-28-2006, 04:56 PM   #1
calilifestyle
Renown Voice of Reason
 
calilifestyle's Avatar
portfolio
none
USA
 
Join Date: Feb 2005
Posts: 408
Supported Import/Export Formats

Does XSI Support any of theses. ACIS(.sat) Edrawning. IGES (.igs) , I rather have this one but take any . Parasolid, Step, STL. I need to texture some SolidWorks stuff. thanks .
 
Old 06-28-2006, 05:01 PM   #2
SpeccySteve
Nerd
 
SpeccySteve's Avatar
 
Join Date: Oct 2003
Posts: 1,143
Thumbs up

Yes, there are import and export options for .igs files.

I haven't used them myself so I don't know how well they work, but they're definitely in there.

-Steve
 
Old 06-28-2006, 05:37 PM   #3
calilifestyle
Renown Voice of Reason
 
calilifestyle's Avatar
portfolio
none
USA
 
Join Date: Feb 2005
Posts: 408
Thanks Speccysteve. see i looked on XSIs websit on file types and didnt see that file type. Ok so about how hard is it to UV map something in XSI .... coming from Lightwave and seeing as lightwave or Modo do not have any of those file types. and taking this igs file how hard in xsi would you think it be to map it
 
Old 06-28-2006, 05:53 PM   #4
yog
Vertex basher
 
yog's Avatar
Mark CMark
United Kingdom
 
Join Date: Mar 2002
Posts: 1,428
Quote:
Originally Posted by calilifestyle
Ok so about how hard is it to UV map something in XSI .... coming from Lightwave and seeing as lightwave or Modo do not have any of those file types. and taking this igs file how hard in xsi would you think it be to map it
Personally I find Modo's UV tools a lot better than LW's, and then I find XSI's UV tools even better.

Modo's "unwrap" function is pretty good, and whilst XSI has a third party pelt mapper, I find it's basic (used most often) tools win the day.
__________________
Kernow bys vykken!!!
 
Old 06-28-2006, 05:57 PM   #5
SpeccySteve
Nerd
 
SpeccySteve's Avatar
 
Join Date: Oct 2003
Posts: 1,143
I know nothing about LW/Modo but Yog does, so listen to him.

For future reference here's a list of XSI filetypes btw.
http://www.softimage.com/products/x...ts/default.aspx
 
Old 06-28-2006, 06:08 PM   #6
calilifestyle
Renown Voice of Reason
 
calilifestyle's Avatar
portfolio
none
USA
 
Join Date: Feb 2005
Posts: 408
Talking

Thanks guys. for the help. now where do i find this 3rd party Vendor, and again thanks now im off to test this out. any tuts you guys can share with me would be be great.
 
Old 06-28-2006, 06:12 PM   #7
SpeccySteve
Nerd
 
SpeccySteve's Avatar
 
Join Date: Oct 2003
Posts: 1,143

Last edited by SpeccySteve : 06-28-2006 at 06:21 PM.
 
Old 06-28-2006, 10:51 PM   #8
yog
Vertex basher
 
yog's Avatar
Mark CMark
United Kingdom
 
Join Date: Mar 2002
Posts: 1,428
Quote:
Originally Posted by calilifestyle
Thanks guys. for the help. now where do i find this 3rd party Vendor, and again thanks now im off to test this out. any tuts you guys can share with me would be be great.
The free plug-in I was refering to was MT_Pelt by Helge.
You might have to register to enter the site, but it is worth it. Also worth looking at the videos on how the plug-in works.
__________________
Kernow bys vykken!!!
 
Old 06-29-2006, 12:13 AM   #9
Sbowling
Lord of the posts
 
Join Date: May 2002
Posts: 1,095
Quote:
Originally Posted by yog
Personally I find Modo's UV tools a lot better than LW's, and then I find XSI's UV tools even better.

Modo's "unwrap" function is pretty good, and whilst XSI has a third party pelt mapper, I find it's basic (used most often) tools win the day.



I completely agree. XSI is the only one of these programs that actually treat UVs like UVs and not polygons. This really makes a difference when UV mapping. Also, the 3dtutoral PST2 Part1 (I think) video tutorials do a great job of showing how to use the UV tools.

Last edited by Sbowling : 06-29-2006 at 12:17 AM.
 
Old 06-29-2006, 01:29 AM   #10
calilifestyle
Renown Voice of Reason
 
calilifestyle's Avatar
portfolio
none
USA
 
Join Date: Feb 2005
Posts: 408
Thank you guys. alot more help over here then the Modo site .. weird oh well my job might have went with them for what we are looking at doing. But if i can bring igs in to XSI and texture out stuff it will be better buy then having to us OBJ plugging for solidworks ... and i get a new toy to play with at work . thank you guys if things go good i might be in here more often.
 
Old 06-29-2006, 01:29 AM   #11
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:30 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.