Facing Particles problem

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Old 06 June 2006   #1
Facing Particles problem

I cant seem to map a bitmap onto a facing particle in max 8.. i tried using particle view but it only showed it in the viewport and not in the render.. now i'm usin a particle array and its still happening.. i've done it before in max 7 and i have no idea what i'm doing wrong!

i cant seem to apply any sort of mapping co-ordinates in either tool.. i'm using a standard material with a bmp in diffuse..

is it blaringly obvious?
can anyone help?
 
Old 06 June 2006   #2
Talking Facing particle

You can use a standard material but need to select face map, to see the effect in the rendering. The size of your facing particle also plays a role in the rendering process to being seen.

Last edited by vancliff : 06 June 2006 at 10:44 PM.
 
Old 07 July 2006   #3
of course!

doh!
 
Old 07 July 2006   #4
Quote:
Originally Posted by deliciousnine
I cant seem to map a bitmap onto a facing particle in max 8.. i tried using particle view but it only showed it in the viewport and not in the render.. now i'm usin a particle array and its still happening.. i've done it before in max 7 and i have no idea what i'm doing wrong!

i cant seem to apply any sort of mapping co-ordinates in either tool.. i'm using a standard material with a bmp in diffuse..

is it blaringly obvious?
can anyone help?


Shape facing operator within PFlow. Choose align to camera and don't forget to change cameras when rendering from a different one.
 
Old 07 July 2006   #5
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