CGTalk > Techniques > Texturing and Surfacing
Login register
Thread Closed share thread « Previous Thread | Next Thread »
Thread Tools Search this Thread Display Modes
Old 06-22-2006, 01:36 PM   #1
coffee monster
Stefan-Morrell's Avatar
Stefan Morrell
Lyttelton, New Zealand
Join Date: Jan 2004
Posts: 1,438

Tutorial:Hard Surface Texture Painting

This is a method I use for texturing hard surface,sci-fi type objects..hope you find it helpful
knowledge of Photoshop is assumed


Color Map

........happy painting

Last edited by Stefan-Morrell : 10-15-2009 at 01:59 PM.
Old 06-22-2006, 01:43 PM   #2
coffee monster
Stefan-Morrell's Avatar
Stefan Morrell
Lyttelton, New Zealand
Join Date: Jan 2004
Posts: 1,438

.....Bump & Spec


scratch brush,basic example:

Step by Step Tutorial published in 3DWorld Magazine issue #88

for a step by step look at how I texture hard surface objects,please Click the image below to access the .pdf version of the article

__________________________________________________ __________________

here are some examples where I've used this texture technique:

Last edited by Stefan-Morrell : 10-15-2009 at 02:31 PM. Reason: fixing links
Old 06-22-2006, 02:05 PM   #3
Vimmy's Avatar
Samuel Poirier
Join Date: Feb 2006
Posts: 796
Send a message via MSN to Vimmy
Yeah great tutorial , and good explain. thank you Stefan-Morrell great
Old 06-22-2006, 02:11 PM   #4
Segmoria's Avatar
Eirini St
Join Date: Feb 2002
Posts: 424
Send a message via MSN to Segmoria
What a great tutorial! I really envy your eye for detail, those industrial-enviroment artworks are really something!
Many thanks Stefan for this workaround and the tips as well!
Old 06-22-2006, 04:10 PM   #5
man behind the corner
Snikske's Avatar
Join Date: Sep 2004
Posts: 116
exellent work, thx for the effort for writing this tutorial!!!
Old 06-22-2006, 06:02 PM   #6
New Member
Francesco Manconi
Rome, Italy
Join Date: May 2006
Posts: 17
great work thanks for sharing your knowledge, very helpful
Old 06-23-2006, 02:42 AM   #7
webhead's Avatar
Join Date: Apr 2004
Posts: 2,323
Very nice. Great work and great tutorial -Thanks!
I will never be a fan of any kind of political correctness: I think it's instant death to creativity." - Mads Mikkelsen
Old 06-23-2006, 03:00 AM   #8
Round Rock, USA
Join Date: Nov 2005
Posts: 309
Excellent tutorial One thing, I wish you could also include making the red light lens texture.

Old 06-23-2006, 03:58 AM   #9
New Member
Carl Fisher
Join Date: Mar 2005
Posts: 1
Outstanding. Wow. And Thanks.
Old 06-23-2006, 04:32 AM   #10
One image a decade
Philippe Ringuette-Angrignon
Technical Art Director
Ubisoft Montreal
Montreal, Canada
Join Date: Jul 2002
Posts: 2,965
Hey very nice presentation, good tutorials and tips, but I HAVE to mention this:

Use layer masks.

I noticed you actually use the eraser on the textures. This means you actually destroy the original texture. Instead, you should use layer masks (Layer/Add Layer Mask). This is basically a black and white alpha map linked to your texture. Paint white and the texture is revealed, paint black and it is hidden. This means your original texture is never affected, it remains as it was when you imported it. If you end up not liking that yellow and black stripe pattern you just replace the texture, the layer mask will still be there. Hence you don't have to redo it all, it's just a question of a few clicks and the change is done You could only do this with your current method by first selecting your texture and then reapply that selection on your new texture but it would require clean up and wouldn't be as fast (the results would not be very good because PS's selection methods are not perfect).

Also, you can apply layer effects on layer masks by double clicking it. This can be good to make the edges of a rusty texture (using outer glow functions, etc). No need for an additional texture, and this can help save ressources/memory.

Give it a try, let me know what you think

Other than that great tutorial, thanks for sharing!

Old 06-23-2006, 05:05 AM   #11
coffee monster
Stefan-Morrell's Avatar
Stefan Morrell
Lyttelton, New Zealand
Join Date: Jan 2004
Posts: 1,438

I was wondering if anyone would pick up on the lack of layer masks
very good points Phil

I started using them more recently as Photoshop has an unpredictable crash bug when using the eraser,but for the majority of my textures I'm fairly sure of what the final thing will look it's just a case of going through all the above's a very rare ocassion when I need to redo any layers

but again..very good points about using layer masks ..I'm slowly getting used to them

EquiNOX...the red lens is a very simple grayscale texture that sits in the self illumination shader,set to a bright color & anything on the texture that's white will show through as the color you've chosen..anything black will be masked out.
great for scifi consoles & faking 'glowing' lights.

at final rendertime I render a self illumination pass(this will render an image containing only the self illuminated materials),that pass is then given some subtle blur in photoshop & set to screen to give the illusion of a glow

Old 06-23-2006, 05:44 AM   #12
Liquid Monkey Brain
New Member
Liquid Monkey Brain
Anytown, USA
Join Date: Jan 2006
Posts: 2
Wonderful job. I can't wait to try out some of these techniques.
Old 06-23-2006, 06:18 AM   #13
New Member
East Gosford, Australia
Join Date: May 2006
Posts: 1
Wow! Great tute, Stefan!
And thanks, Phil, for the additional hints
Old 06-23-2006, 07:29 AM   #14
New Member
Join Date: Oct 2004
Posts: 13
Awesome tutorial! Knowing photoshop is only half the battle. Tutorials to help with all the little tricks to make these specific effects is always very much appreciated!
Old 06-23-2006, 08:54 AM   #15
Layered soul
Dario Bruzzese
Join Date: Oct 2004
Posts: 252
Thanks for the good tutorial Stefan.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:44 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.