01 January 2003 | |
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Frequenter
portfolio
stephen wilkie
Leigh On Sea,
United Kingdom
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Exploring Middle Earth - Death Scene - Vertex
Hi, I have a bit of spare time. so this could be a good time for some animation practice coupled with a violent end to my unsuspecting character (dark sinister laugh ensues)
Vertex |
01 January 2003 | |
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Frequenter
portfolio
stephen wilkie
Leigh On Sea,
United Kingdom
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Ok here are my storyboards, the cave beast will probably revolve around my Ashen model that I am doing in the 3d model thread of the challenge.
![]() ![]() ![]() ![]() ![]() ![]() I might add an extra couple of scene's where he kills the wolf whilst on the ground, I need to look at the timing first as its only 15 seconds. I will post my rig real soon. Vertex |
01 January 2003 | |
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Animation Luchador!
Ryan L Watson
Lead Animator
Raven Software
Madison, Wisconsin,
USA
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Vertex,
This looks like it could be very painful for your hero. ![]() Gray. |
01 January 2003 | |
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Frequenter
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Hey,
Cool concept. ![]() I was lookin at your boards thinking how cool it would be if you could only see the beasts arm (gigantic in size) coming from the hole ![]() That way it could fling and pound him across the whole screen. __________________
srv |
01 January 2003 | |
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Frequenter
portfolio
stephen wilkie
Leigh On Sea,
United Kingdom
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Greyscale - Not sure about the wolf yet, the only non biped IK system i have ever used was for a 'Ghost in the Shell' walker, so I shall have to experiment.
SRV - Thats not a bad idea, I might play with that. It would have worked well if the camera could have followed him to the cave. Vertex |
01 January 2006 | |
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Expert
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