Animation Sketchbook #1

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 06 June 2006   #1
Animation Sketchbook #1

Hello everyone. I saw a thread like this in the WIP modeling forum and I thought I would try it out too. I'm trying to improve my animating skills. I'm going to push myself to animate every day and post my playblasts here (I hope it doesn't kill my bandwidth, oi).


Both sound clips are from Zoolander. This is my frist one and isn't very good.
http://www.kawaiichiko.com/goodlooking.avi

Compared to what I'm working on now, which is incomplete but much better.
http://www.kawaiichiko.com/bowie.avi

Please give me any critiques and comments! It is most appreciated.
 
Old 06 June 2006   #2
Do you think there's any way you could compress in quicktime? I'm having a hard time trying to watch your avi's.

Sorry! I want to see your stuff!
__________________
Yummy code, nom nom.
 
Old 06 June 2006   #3
Here you go!

-first clip

-second clip

Is it better to post everything in QT? I'm not sure which is easier to view for most people. The file size is a bit larger. 12 MB as oposed to 3MB but the quality is much better.

Last edited by Chiko : 06 June 2006 at 06:35 PM.
 
Old 06 June 2006   #4
From what I can see from just your first clip, which reminds me a lot of my first animation job, is that I dont think you're making an effor to make acting choices and are mainly just moving the characters head and limbs to match teh dialogue... if you got up in front of the mirror and acted out what your character is doing, you might think that you had some crazy mental deficiency.. Its important that you plan poses otherwise moving limbs just to that end makes characters look like dolls tossed to the wind.
 
Old 06 June 2006   #5
Thanks so much for the reply. That's exactly what I noticed when I was doing the first clip. I was just randomly moving the limbs and had nothing planned out. That's why I sorta of abandonded it. In the second clip, I sat down, and did a little 5 framed storyboard of what poses I wanted and worked from pose to pose. It's still rough but I hope it's a bit better.

I'll keep working on that in my next animations. I miss my old rooms, I had two huge mirrors on my wall ::sniff::
 
Old 06 June 2006   #6
Nice Work.
 
Old 06 June 2006   #7
Hello everyone! here is an update to the david bowie clip. I added alot more secondary motion, especially on his arms and hips so he wasn't so stiff.

Please give C&C thanks!!

http://www.kawaiichiko.com/bowie2.mov
 
Old 06 June 2006   #8
No critiques? pleaase?
__________________
 
Old 06 June 2006   #9
Hey Ashley. Nice start in to character animations. I have a few comments, I hope you won't mind.

In general, it's a bit too swimmy and the character is pretty much in the same pose the whole time. The hands move but aside from that, nothing very clear. I think this dialog requires two beats, so to speak. Or two main poses.

1) If nobody has any objections
2) I believe, I might be of service.

Think of two poses that communicate what the character is feeling when he's saying those two beats. And then work those poses. By working those poses, I mean, stay with in that general pose and with in that general feeling. An example could be a character being in a reverse C pose for the first beat and then turning and leaning in to a normal C shape for the second beat to address somebody from the other side of the crowd.

So basically two clear ideas displayed with body language that matches the dialog.

Good luck, I hope this was helpful at all instead of confusing.
__________________
AnimationMentor
Portfolio
 
Old 06 June 2006   #10
Not at all! That was just what I needed, thank you so much for you critique! I'll take those into consideration and work on it some more
__________________
 
Old 06 June 2006   #11
Hey, just wanted to clarify a bit more about working the pose. You can still have hand gestures and head nods, or whatever. You can even lean and shift weight. Just the main idea or feeling of that pose shouldn't change much.

anyways, just my 2 cents.
__________________
AnimationMentor
Portfolio
 
Old 06 June 2006   #12
Thank you so much for the advice!
Here's is the updated David Bowie clip. I tried to use what you said, where he has two different poses on the two different beats of the clip. Please let me know what you think!

http://www.kawaiichiko.com/bowie3.mov

Here's also another animation I started. It's a sound clip of Iago from aladdin
The body is very roughed out, since I've only worked on this one about 2 hours. I would like to know how well I have the lip sync and acting down. I tried to get up and act it out in front of a mirror to show how ticked off he really is.

http://www.kawaiichiko.com/molting.mov
__________________
 
Old 06 June 2006   #13
Bowie animation

Nice, really good, you even captured his englishness if that's a word.
 
Old 06 June 2006   #14
any critiques on the aladdin clip? Any feedback is welcome!
__________________
 
Old 06 June 2006   #15
Howdy!

Quote:
Originally Posted by Chiko
any critiques on the aladdin clip? Any feedback is welcome!


Hello there Ashley/Chico,
I saw your Alladin animation. These are your one of the first animations right? Good job! But you have to practice the basics first.
You gotta have some basics inside your pocket to try out this kinda stuff.These animations are very good, but its always good to do things the traditional way. If you're doing 2d animations, thats really good. But you gotta follow the right approach. You need to learn about the timings and lots of other stuff, that is, the basics of animation!! You simply cannot skip that part if you really wanna move ahead in character animation.You're really doing very good, but you gotta learn the basics of animation too. You should never start doing character animations with an acting exercise. Because it will hardly take you anywhere! READ Animator's Survival Kit, and practice with that. Also go ahead and read John Lasseter's approach----> http://www.coe.tamu.edu/~lcifuent/edtc656/Unit_08/reading. htm

I would recommend you to start from bouncing ball animations. Do some simple tests. Most of the new animators are just shy of doing the basics. How can you create a strong building without a strong base? So go ahead, and do the basics first! You'll thank yourself for that. And yes, try to animate traditionally. If you're using Maya, don't use your graph editor to make your life easy! Animate everything on stepped keys, that is, no interpolation. Now thats very important. That way you'll learn the importance of good breakdowns or passing frames, inbetweens, contact frames, timing, spacing.

I hope that, I was of some help to you. I'm just trying to help you. You're doing really good!

Cheers,
-A
__________________
Most of my cliches aren't original.
Amrit Derhgawen
Animator|Story Guy

Animation Blog



Last edited by Amrit-Derhgawen : 06 June 2006 at 10:19 PM.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:55 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.