new texturing software

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Old 05 May 2006   #1
ObjectPainter - new texturing software

ObjectPainter by cameleon-labs.com

www.cameleon-labs.com

Last edited by pandera : 05 May 2006 at 08:55 AM.
 
Old 05 May 2006   #2
Key ObjectPainter features are:
  • realtime preview in 3D for textures edited in Adobe Photoshop
  • realtime brush size and position view while painting
  • full support for all of the Photoshop tools and third party plug-ins
  • zoom, rotation and move in the 3D preview window
  • support for .3ds, .lwo, .xsi nad .obj 3D objects formats
  • Direct3D rendering engine with: Color/Diffuse, Bump, Luminosity, Specularity, Glossines, Reflections, Transparency, Refraction and Transluency channels
  • 2 refresh modes: realtime and manual
  • two rendering modes: Texture effect and Texture pattern
  • object wireframe display on/off
  • UV mesh display on/off
  • compact display mode showing the 3D window only for space saving
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Old 05 May 2006   #3
Very cool, looks enticing.
 
Old 05 May 2006   #4


More screenshots at

http://www.cameleon-labs.com/index.php?page=11

and video (mov)

http://www.cameleon-labs.com/files/1.mov

http://www.cameleon-labs.com/files/3.mov
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Last edited by Patricio : 05 May 2006 at 09:32 AM.
 
Old 05 May 2006   #5
beautiful integration
 
Old 05 May 2006   #6
i think it would be better if demo was not limited only the object that is provided by the company. We need to test the software un der different conditions
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Old 05 May 2006   #7
You're right, but the thing is that terefore you would be able to save the textures using Photoshop and it actually would be a full version
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Old 05 May 2006   #8
Yeah but that's no way to efficiently and conclusively test a piece of software. That model is hardly a professional level model - the types of models I texture on a daily basis are complex, high resolution models. How can I judge whether or not this is a piece of software that will actually be useful to me if I cannot fully test it?

That's why many software trial versions are simply time-bombed, instead of functionally limited.
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Old 05 May 2006   #9
Actually you're right
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Old 05 May 2006   #10
Time bomb it and limit it to saving one 4096x4096 image... then I can give it a real shake.
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On a VFX Hiatus
 
Old 05 May 2006   #11
A 15 day time bomb would be benficial, 30 is too much simply because it's a small app doing mainly one thing. Also a limit on the output size to something like 512x512, so it really won't be useful for production, or just watermark the outputs?

Kudos!
 
Old 05 May 2006   #12
I'd want to be able to save at least one high-res image to test that the app can handle it.
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On a VFX Hiatus
 
Old 05 May 2006   #13
I had trouble telling from their web site and videos, but does this app ONLY allow you to paint in the 2D view and NOT in the 3D view? In other words, is the 3D view ONLY for previewing the texture as you paint it in the 2D view?
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My Painting Tutorial Thread
 
Old 05 May 2006   #14
Yes, you paint in PS and use PS as a Painting application and in Object Painter you preview all the changes automatically.
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Old 05 May 2006   #15
oh, so it works like this free thing?
http://www.highend3d.com/maya/downl.../misc/1506.html

Note I haven't actually tried this yet
 
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