problem in scaling bones in maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  05 May 2006
problem in scaling bones in maya

i created 4 leg animal bone structure in maya. later when i try to scale, it is not equaly scaled front leg's and back leg differs in scale
i try Local rotation Axes and Oreint joint option(oreintation=xyz,Secound axis world orentation= +y)
but still problem exists.
Please help me
  05 May 2006
try grouping all the bones together and scaling the group
  05 May 2006
Hi. Try turning off segments scale compensate for every joint in the chain you want to scale up. Although the grouping technique will work as well.
  05 May 2006
Thank u very much for solving
  05 May 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:48 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.