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Old 05-16-2006, 07:25 PM   #1
Ronald ter Veen
Join Date: Nov 2004
Posts: 303
American Football

I'm having a bit of trouble with making an American Football. What would be the best way to model such a model? Use splines and Lathe or maybe just a sphere and pull it out in the ends?
Should I model the seems or should I use a displacement map?
I don't think the laces will be any problem, I just can't get the shape of the football right.

Do you guys know any tutorials or tips on how to proceed?
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Last edited by Neejoh : 05-16-2006 at 07:34 PM.
Old 05-17-2006, 02:41 AM   #2
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either way you mention would work fine, but make sure if you use the sphere technique, you have the pinched ends be the ends of the football. either way you'll have to model in the four big seams of the football, but you might be able to get away with displacement for the white ties on it.

if you use an image like this as your background (or reference plane), getting the shape shouldn't be too hard.

more reference:
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Old 05-25-2006, 02:41 PM   #3
Ronald ter Veen
Join Date: Nov 2004
Posts: 303
I guess the sphere will be the easiest way to go, so I'll try that out later today when I got some time on my hands. MANY thanks for posting mackdadd! Some real great stuff over at turbosquid. Low res but those wireframes are great for learning purpose!
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Last edited by Neejoh : 05-25-2006 at 02:46 PM.
Old 05-25-2006, 03:27 PM   #4
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Consider using 3 symmetry modifiers, one for each axis. This will allow you to rought in the shape, and should make modeling the seems easier. You will want to collapse before you add the stiches though.
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Old 05-25-2006, 03:27 PM   #5
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