Bullet Time - Cell Shaded Hypervoxels

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Old 03 March 2002   #1
Bullet Time - Cell Shaded Hypervoxels

does anyone know of a way to simulate the bullet time effect, when using hypervoxels (esp Billowing Hypervoxels.)

Also how to apply the Super Cel Shader to hypervoxels, cause I'm having noooo luck.

Cheers
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Old 03 March 2002   #2
Hi

Cel Shading with Hypervoxels would be great but impossible I think.
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Old 03 March 2002   #3
Lightbulb

there are cell shaded volumetric HVs which you can use...or you can achieve a cell shaded look with sprites, you just have to adjust the settings to get the look you want.
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Old 03 March 2002   #4
Ambassador...

dude...i like the work that is at your site...i know this reply has nothing to do with the thread...but hell man...your work rocks and i find it very inspiring!

keep it up!



-policarpo
 
Old 03 March 2002   #5
Thanks policarpo,
same to you, I just checked out your site, awsome work, I have seen your Cellular image around, really cool, you have great compositions.
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"SAVE KILLER BEES"

There are no "magic" programs that make you a better artist
 
Old 03 March 2002   #6
Hey thanks...

I was wondering if you've animated any of those Light burst images yet? They look great as stills...like especially the group under the header:
Single Partical Design, no ojects in scene, Pushing limits of a Single Partical


Anyway...i'd love to see how you go about building these type of atmospherics...cause I could really use them in my style of work.

Keep up the great work.

-p o l i c a r p o
 
Old 01 January 2006   #7
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