Bullet Time - Cell Shaded Hypervoxels

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  03 March 2002
Bullet Time - Cell Shaded Hypervoxels

does anyone know of a way to simulate the bullet time effect, when using hypervoxels (esp Billowing Hypervoxels.)

Also how to apply the Super Cel Shader to hypervoxels, cause I'm having noooo luck.

Robert Padbury

ACM | SIGGRAPH Student Chapter of The Art Institute of California - San Francisco

Personal Website
  03 March 2002

Cel Shading with Hypervoxels would be great but impossible I think.
  03 March 2002

there are cell shaded volumetric HVs which you can use...or you can achieve a cell shaded look with sprites, you just have to adjust the settings to get the look you want.

There are no "magic" programs that make you a better artist
  03 March 2002

dude...i like the work that is at your site...i know this reply has nothing to do with the thread...but hell man...your work rocks and i find it very inspiring!

keep it up!

  03 March 2002
Thanks policarpo,
same to you, I just checked out your site, awsome work, I have seen your Cellular image around, really cool, you have great compositions.

There are no "magic" programs that make you a better artist
  03 March 2002
Hey thanks...

I was wondering if you've animated any of those Light burst images yet? They look great as stills...like especially the group under the header:
Single Partical Design, no ojects in scene, Pushing limits of a Single Partical

Anyway...i'd love to see how you go about building these type of atmospherics...cause I could really use them in my style of work.

Keep up the great work.

-p o l i c a r p o
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:03 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.