timecode in playblast

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Old 05 May 2006   #1
timecode in playblast

Hi,
Trying to figure out how to do a playblast with the timecode included
does anyone know how to do this?
downloaded the timecode mel but cant get it to show up in maya.
 
Old 05 May 2006   #2
erm, it's a pain. Normally you can use the hud for this, ie :


  global proc float hudCurrTime ()
  {
  	return `currentTime -q`;
  }
  
  headsUpDisplay -section		  5
 			 -block		 1
 			 -blockSize		"medium"
 			 -label		 "TC"
  			   -labelFontSize	"small"
 			 -command		 "hudCurrTime()"
 			 -event		 "idle"
 			 -nodeChanges	 "attributeChange"
  			   HUDFrameTime;
  


however, the problem is that the hud does not get updated during a playblast. The onl things that do get updated during a playblast is basically DG objects. One thing that does work, is to update an annotation object with the frame number via a dummy expression, for example,

create an annotation (possibly attached to the camera), then create this expression on the annotation...


  float $f = frame;
  annotation1.visibility=1.0+frame*0;
   setAttr -type "string" "annotation1.text" $f;
  


You should be able to move the annotation into view (even key it's position if needed, and possibly stop the arrow from being drawn), and therefore you should have a very hacky way of doing it....
 
Old 05 May 2006   #3
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