timecode in playblast

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  05 May 2006
timecode in playblast

Trying to figure out how to do a playblast with the timecode included
does anyone know how to do this?
downloaded the timecode mel but cant get it to show up in maya.
  05 May 2006
erm, it's a pain. Normally you can use the hud for this, ie :

  global proc float hudCurrTime ()
  	return `currentTime -q`;
  headsUpDisplay -section		  5
 			 -block		 1
 			 -blockSize		"medium"
 			 -label		 "TC"
  			   -labelFontSize	"small"
 			 -command		 "hudCurrTime()"
 			 -event		 "idle"
 			 -nodeChanges	 "attributeChange"

however, the problem is that the hud does not get updated during a playblast. The onl things that do get updated during a playblast is basically DG objects. One thing that does work, is to update an annotation object with the frame number via a dummy expression, for example,

create an annotation (possibly attached to the camera), then create this expression on the annotation...

  float $f = frame;
   setAttr -type "string" "annotation1.text" $f;

You should be able to move the annotation into view (even key it's position if needed, and possibly stop the arrow from being drawn), and therefore you should have a very hacky way of doing it....
  05 May 2006
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