Wolf walk cycle

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  05 May 2006
Wolf walk cycle

Here's a walk cycle for my demo reel: wolf animation
I know it's not perfect, (specifically there's something wrong with the back feet, and I'm not really thrilled with the motion of the tail) but rather than stare at it for (more) hours and hours and hours without figuring out what is wrong, I thought I'd post it up for a little C&C.


P.S. The wolf was modeled and rigged by Matt Hein, a fellow student. The rig is quite nice, and we've already figured out that there are skinning problems at the neck/chest boundary and the rear leg/hip boundary. If any of y'all see any other skinning issues, please let us know!
  05 May 2006
Hi. I think the wolf is heading down the right track. One thing is - I think it seems slow. If a wolf was moving that slow would he be doing more of a sneak? I would speed it up for a "normal" walk pace. If the rig allows I would pull front shoulders up more when he steps down on them. Often you would even be able to see the left shoulder coming up over the back. At the highest point when the front leg is directly under his weight. Also I would put some overlap in his head. Not just moving side to side in X. So each time he is moving up and down you have the head rotating a little up and down and can see it at the end of his nose that it is moving along in the whip motion. Just a few comments. HTH.
My home page and Portfolio

  05 May 2006
Thank you for the feedback Wilson! I was trying for a sneak, I guess it didn't come across too well except for the pace. I'll try to push the sneak a bit more. You are right about the shoulders, the rig doesn't allow for this. Matt (the rigger) is aware of the issue. I'll add some more overlap in the head, there is some but it's too subtle I guess.

Thanks for the comments! Back to work...
  05 May 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:17 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.