Post Effect on Maya Hardware Render Buffer

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  05 May 2006
Unhappy Post Effect on Maya Hardware Render Buffer

Hello everybody, I'm trying to apply a posteffect on the hardware render buffer of Maya. More precisely, is a motion blur applied to particles using accumulation buffer.
I can do this using the MHardwareRenderer class, from Maya API, but it not works in HardwareRender Buffer, only in viewport.

Some body know how I can intercept the final image render in HW Render Buffer, to apply the Accumulation?


Marcos Issler.
  05 May 2006
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