OT: Fur Plugin for XSI Foundation/Essentials

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  04 April 2006
OT: Fur Plugin for XSI Foundation/Essentials

Hi,

I just thought I post this here for the people who are using messiah with XSI Foundation or Essentials:
Ben Rogall released a Fur plugin for XSI that is available for only 50.-$ !!!
It can only do straight hair currently, but you can create quite nice fur with it.
It works with all the hair-shaders that are available for the Advance Version (muhHair f.i.)
Learn more here:
http://www.shaders.moederogall.com/BFurry/index.html

My first test:



If you wonder what that object may be: it is an advanced tooth brush for the international space station to make tooth care easier in free fall...


Ok, just kidding

Cheers,
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ScreenDream | Thomas Helzle
 
  04 April 2006
Very interesting

mmh is there anyone who can do this for Messiah at same price ?

Phil
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Messiah 3 | Mirage 1.5a | Modo 302 | ZBrush 3.1 |XSI Ess 7.0

Last edited by Wireframes : 04 April 2006 at 08:17 PM.
 
  04 April 2006
yeah that is pretty sweet. id love to see hair in messiah, but for that you need some solid dynamics, especially SBD collisions, i imagine collisions with hair might use the same principle.
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From Russia, with love @ stooch.tv
 
  04 April 2006
Didn't Taron "hint" at fur for the next release?

Best,
Rick
 
  04 April 2006
lets not fantasize, that would be ****ing super.
__________________
From Russia, with love @ stooch.tv
 
  04 April 2006
Rendered using standard hair preset in XSI and styled very
minimally but more styling tools on the horizon!
Attached Images
File Type: jpg Hair_Web.jpg (18.5 KB, 93 views)
 
  06 June 2006
There is a long-hair version now, for just 85.- $

See the thread on XSIbase:
http://www.xsibase.com/forum/index....25527;s tart=0

This is the cover image done by Ben Rogall:



Cheers
__________________
ScreenDream | Thomas Helzle
 
  06 June 2006
Looks pretty slick. You should introduce the guy who wrote it to Messiah! It would be cool to add another developer. You two could work on adding hair to your THLPro thing. Yee Haw!
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  06 June 2006
Well there you go! XSI Foundation can do long hair now ... Nice. Would be entertaining to see if the developer would be interested in the messiah market.
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  06 June 2006
Guys, stay realistic:
For an external developer to create Hair in messiah, there are about 75% of the options missing from the SDK that you would need for that. Beginning with the ability to create custom on-screen-controls (Armatures don't cut it for styling hair) or OpenGL preview-representations to the basic creation of geometry etc. An external Shave and a Haircut approach could be possible but only for volumetric rendering of the hair which creates a lot of trouble and often is rather slow.
And external is a pain.

In XSI this is 100 times easier since Mental Ray already knows a "Hair Primitive" and all the needed features are there. Bens plugins mostly have to deal with the creation and styling, but little with all the other aspects of Hair.

I rather look forward to the implementation that pmG hinted on for a long time...

Cheers,

Thomas
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ScreenDream | Thomas Helzle
 
  06 June 2006
Hmm.

So the SDK doesn't allow us to create any new geometry. But there are those primitives. The sphere, cube etc. But I guess they were hard coded in and no one has access to them.

Man thats a real bummer.

I have to say I would much prefer an actual geometry solution. Sasquatch. . . while powerful in some respects is such a pain to use due to the fact that it only casts certain types of shadows from certain types of light. Shadowmaps. <shudder>

Well I can still hope can't I?
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  06 June 2006
Aren't they doing it in Blender by stringing lines of particles together? Isn't. . . that something you have access too? Messiah's new particles are pretty slick and do seem to cast "normal" shadows and fit in with the rest of the package.
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  06 June 2006
Well, your best hope is pmG.
I am just not interested in Hair

The particles can be accessed for things like position, but for hair you would need a special kind of particle geometry - strings - and so you're back to field one...

Cheers,
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ScreenDream | Thomas Helzle
 
  06 June 2006
But. . . don't lots of sub-pixel volumes make up a string? I mean thats how polygons work. Lots and lots of triangles make up a surface. Wouldn't lots and lots of little spheres strung together make a strand?
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  06 June 2006
You are free to code that

Sounds like a horrible way to do it. How do you tackle smoothness along the hair and a nice shiny surface? Are you that desperate?

Thousands of spheres for one hair - Bazillions for a haircut?
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ScreenDream | Thomas Helzle
 
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