Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  04 April 2006

Well, this will be my first man figure and my first attempt with patch modelling.
I recently fall in love with patches and I want test them completely so I can
decide if I like them more than poly modelling.
Sometimes I do a cage in poly modeling and then I use snap to vertices to
lay the patches.
3D is my hobby and I never modelled something so complicated so I surely will
learn very much, also looking the other artists in this forum.
Probably I will not finish at time but I will try in my 2 hour per day I can
dedicate to this.

I was learning patches so probably I will go quicker but really slow the begin
it was. Just now starting the foot.

So this is the beginning:

Last edited by Bao2 : 04 April 2006 at 08:08 AM.
  04 April 2006
Woo, the leg's shaping up nicely, the knee looks great in particular.

Keep it up!
  04 April 2006
Well, foot finished with some errors but I am bored just now of feets.
So moving to the torso.

Last edited by Bao2 : 04 April 2006 at 08:10 AM.
  04 April 2006
That's great. The little toe could be a little smaller and curl in a bit though.
  04 April 2006
Yes. Also the lines need more soften in some places. Thanks Rod for viewing.

Well, starting now the torso. First drawing the principal lines in flat plane like it can
be viewed in the attached picture. And tomorrow I will place each vertex in the correct
z-depth and move handles of each patch to round them. I am curious about
the difficulty of the torso because it seems easier than feets or hands to me.
I also have very desire to start with hair so probably I move to hair when torso

Last edited by Bao2 : 04 April 2006 at 08:13 AM.
  04 April 2006
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID!
Just a reminder

:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government

  05 May 2006
Well, front torso advanced a little. Also working at same time in some other areas
and testing hair. Can we use a plugin?

  05 May 2006
Coming along nicely.
You can't really mirror the torso thoiugh, because it's different on both sides.
  05 May 2006
Originally Posted by oDDity: You can't really mirror the torso because it's different on both sides.

Yes, running to fix it. Thanks.
  05 May 2006
Well, before modelling and modelling and modelling... just a halt for: lights, camera... render!

  05 May 2006
I like how economical you are with vertices. It means you have to tweak very few to get changes, which is perfect.
  05 May 2006
Originally Posted by oDDity: I like how economical you are with vertices. It means you have to tweak very few to get changes, which is perfect.

Yes I am trying that. But probably when the rough model is finished I will add more polys
to fix some errors like hard edges so probably the final mesh will be not so light.
Working in patch modeling (Max8 terminology I hope it is called the same in other packages)
each vertex has four Bezier handles so I must move five things: four handles and the vertex itself. So the number of real "vertices" to move is the number of vertices I have x5. But moving handles is easier than moving vertices so this modeling in my opinion is something
easier than poly modeling where I don't like the smoothing always reduces the volume. But in Max8 patch modeling is in prehistoric age and there are so many things I lack I enjoy in poly modeling like:
- Cut polys in precise way
- Chamfer
- Hinge polys (rotating around a edge)
- Weld almost in every way you want
I sometimes have to do weird workarounds to add detail. The day Autodesk add to patch
modeling the tools we have in poly modeling really will be a good day.

Well weekend ended and now work again so I have again only 2 hours per day so probably
no updates in two days or so.
  05 May 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:51 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.