Strange C4d Rendering Engine

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2006   #1
Strange C4d Rendering Engine

Dear friends,

I am surprised by my very basic scene...

Cinema 4d is liting the object (sphere) whish is behind the other object and not visible direclty from the light...

Have a look at the image and the scene which i have attached...



AutoLight is off.. still the sphere behind the box is litted.. and the light is very simple without any falloff...

Regards

JEet.
Attached Files
File Type: zip Scene.zip (6.1 KB, 3 views)
 
Old 04 April 2006   #2
have you enabled the shadows?
__________________
www.albertoblasi.com | architect & graphic designer
 
Old 04 April 2006   #3
hi

yea i forgot to enable...

now its fine...

but still.. its a problem of visibility...

anyways, the problem solved...

many thanks...

regards

jeet.
 
Old 04 April 2006   #4
Originally Posted by Jeet: but still.. its a problem of visibility...


that's simply how 3D apps work.
__________________
www.albertoblasi.com | architect & graphic designer
 
Old 04 April 2006   #5
yea

leaving maxwell.. some what...

regards

jeet.
 
Old 04 April 2006   #6
Originally Posted by Jeet: leaving maxwell.. some what...

True, but then again Maxwell works with entirely different algorithms by default than 99% of the render engines out there.

In any raytracer or scanline renderer, light will travel straight through objects unless you activate shadowcasting.

If you use luminous geometry instead of a light, and render with GI in Cinema, you'll get closer to what you expect. But that will cost some rendertime instead.


.
__________________

xenomata

Be indiscreet - do it continuously.
 
Old 04 April 2006   #7
Yes

Very true...

Actually i was trying to create a sub surface scatering object for a studio.. in which the main spot lights are getting diffused by a cloth (SSS material).... like a professional jewelry photographer does...

REgards

JEet.
 
Old 04 April 2006   #8
Originally Posted by Jeet: Actually i was trying to create a sub surface scatering object for a studio.. in which the main spot lights are getting diffused by a cloth (SSS material).... like a professional jewelry photographer does...


I see. Try a very big arealight, activate inverse square falloff, check the option 'show in reflection' - and if you need the soft diffused shadowing, enable areashadows as well. With some tweaking, that might get the look you're after.



.
__________________

xenomata

Be indiscreet - do it continuously.
 
Old 04 April 2006   #9
Thanks

For your help...

I will try for sure...

Regards

JEet.
 
Old 04 April 2006   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:06 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.